Irissu

@irissus.bsky.social

☆ She/her ☆ bisexual ☆ Illustrator Artist ☆ Autistic/ADHD ☆ Graphic Designer ☆ Composer Music ☆ Rhythm Game Enjoyer Feature in: FOF II, vivid/stasis.

presenting my new "Sucking & Fucking" theory of music game charts, in the style of the political compass. no longer am I interested in hearing whether a chart is "good" or "bad". you have two axes...use them

a graph describing a two-dimensional partitioning of music game charts into seven distinct categories, based on the two orthogonal axes "fucks" and "sucks".
- neither sucks nor fucks: "boring"
- primarily does not suck, but also fucks: "highly recommended"
- primarily fucks, but also does not suck: "most memorable"
- primarily fucks, but also sucks: "connoisseur's choice"
- primarily sucks, but also fucks: "it's important for charts to have identity."
- primarily sucks, but also does not fuck: "tournament picks"
- primarily does not fuck, but also sucks: "one glaring mistake, probably"

dead center, representing apathy in both sucking and fucking, is also included in the "boring" category.