Bastiaan Olij

@mux213.bsky.social

Godot lead XR developer

I haven’t tried this out myself but cool to see plugins like this appearing. Compositor effects were always meant to be a low level pro feature that requires a layer ontop to make it more accessible for specific use cases.

BenBot@thebenbot.bsky.social · 24h ago

I published my first #godot asset store addon I really like the compositor, but there's a lot of boilerplate involved. I wrote this to cut that down for some post process shaders you might write. Lmk if you try it and have some feedback store.godotengine.org/asset/benjam... #shaders #godotengine

We're in the process of rebranding Godot XR Tools v2 to Godot XR Development Kit. This due to the structural differences the rewrite has introduced with the older (still maintained) version.

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

Changes to our Contribution Policies – Godot Engine

Godot is growing fast, so here is how we are dealing with the huge increase in contributions.

godotengine.org

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

Just a heads up to XR Tools users. There is a tiny issue related to Godot 4.7, a years old method no longer passes stricter method controls and stops some things from working.

Finally got the snap zone logic in XRT2 working pretty much the way I wanted. Fairly happy with the end result. Needs more testing and more complex things built with it but on a whole, I'm chuffed.

12Gb further trying to install the bare necessities of Visual Studio just so I can compile the latest version of Godot. I probably selected more than I needed. Still bloated POS... I really need to invest the time to switch C++ compilers...

So this has been just about the most unclear message I've gotten from Google. Got some warning before that my ID would be deleted if I didn't use things more. As someone who has a relatively active YouTube channel, I have no idea why, or what I've lost access to..

Bild

The power of this can’t be underestimated. Everyone worries about performance of the language, I look at the performance of the developer it allows. The time you save developing easily pays for the time to optimise the few parts that require it.

Zi@majormcdoom.bsky.social · 3mo ago

I can't imagine making this game without Godot live-scripting. Like, look at this that just happened. "It's so jittery, let's try commenting this out... Oh shit no no no, come back! Abort! Uncomment! Whew." Now imagine having to recompile. #GodotEngine #gamedev #indiedev