Ray Harryhausen's stop-motion skeletons in Jason and the Argonauts are amazing even now. He animated the sequence by himself for more than four months -- without computers or even an easy way to check his work. We're looking into how he did it: animationobsessive.substack.com/p/how-ray-ha...
Jeff Orkin
@jefforkin.bsky.social
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
Mostly Normal ep 6: Bandit bedlam. The season is TEN episodes long, more than half-way Mostly Normal is an episodic microdrama written & produced w Bitpart by NaomiLaeuchli. All content is written by humans. Episodes on YouTube youtube.com/@bitpartai
Bitpart Devlog Highlights 07.28.2026 + Coppola Desktop App > One-click updates !! + Streaming NPC Content in Unreal > Streaming volumes. > World partitions. These features will be available in Bitpart V0.4. Releasing in a few weeks.
Mostly Normal episode 5 is here. Episodic microdrama written & produced by a member of our community @NaomiLaeuchli Written by humans. Bitpart brings characters to life. Catch all of the episodes on our YouTube channel. youtube.com/@bitpartai
Bitpart Devlog: 07.17.2026 + Action animation blending. + Triggering Tasks w/ AI Director API.
Will The Odyssey surpass Project Hail Mary for best movie of 2026 (according to me)? I'll tell you in a few hours. I'm going in.
Make time for 2.5 mins of humor.
Take a break for some humor. Mostly Normal episode 4 is here. Episodic microdrama written & produced by a member of our community NaomiLaeuchli. Written by humans. Bitpart brings characters to life. Catch all of the episodes on our YouTube channel. youtube.com/@bitpartai
Mostly Normal - episodic microdrama created by Naomi Laeuchli. If you like The Office, Parks&Rec, or Widows Bay, Mostly Normal's got your number Catch episodes on YouTube youtube.com/@bitpartai Mostly Normal created with Bitpart, Unreal 5, MetaHumans, and Inworld AI voices.
Looking for entertainment over the holiday weekend? Catch up with the dry humor of Mostly Normal, episodic microdrama created with Bitpart by a member of our community Naomi Laeuchli Mostly Normal, episode 2 is available now. Catch all of the episodes: youtube.com/@bitpartai
"Mostly Normal" is an episodic micro-drama produced using @bitpartai.bsky.social. Comedic drama in reality TV style of The Office, set in a Medieval town. Written & produced by talented writer in our community, NaomiLaeuchli, I love the dry absurdist humor. Episodes roughly weekly. Enjoy.
We are proud to once again sponsor the AI & Games conference in London, Nov 10 & 11th, 2026.
The AI and Games Conference is back for 2026. November 10th-11th at Here East, Olympic Park, London. www.aiandgamesconference.com With special thanks to our sponsors @havokbuzz.bsky.social, @riotgames.com, Qualcomm, @creative-assembly.com, @kythera.ai, Raw Power Labs and @bitpartai.bsky.social
3 minutes in Selkie. One shot. No camera cuts. Selkie is an environment we are creating to share what it's like to play in a world populated with Bitpart characters, powered by our AI engine, Director, and planner.
Bitpart Devlog 06.02.2026 + Interactive Player Dialogue. > Talk to NPCs at any time. + Coppola authoring tool updates. > Project stats dashboard. > Integrated link to Bitpart University tutorials and help docs. + New Archetype. > The Cook.
Our biggest release yet Bitpart V0.3 Beta integrates: + New archetypes + Player dialogue + Integration w Smart Objects + Metahumans & lip sync + Coppola authoring tools + Tutorials Coppola allows anyone to customize behavior & dialogue, or create new Archetypes. Start here: www.bitpart.ai/sign-up
Proud of my team for rolling out Bitpart University today. It has been an undertaking to create tutorials that empower absolutely anyone to create professional-quality interactive living game worlds, even if they have never touched Unreal before.
It is now possible for anyone to get Bitpart from Epic's Fab marketplace, and learn how to bring game worlds to life with Bitpart characters through Bitpart University. Become a Bitpart pro. No Unreal experience necessary. Available here: lnkd.in/eX7NpF8d
The talks from our conference are being launched on our YouTube channel every week. Starting with: One Trillion Parameters and No Plans by @jefforkin.bsky.social, @bitpartai.bsky.social. youtu.be/N_84TtD4Gzk
One Trillion Parameters and No Plans | AI and Games Conference 2025
YouTube video by AI and Games Conference
youtu.be
We've started publishing talks from the 2025 AI and Games Conference to YouTube. Welcoming @jefforkin.bsky.social to the stage, 11 years after my very first YT video describing his work on the AI of F.E.A.R. was a crazy full-circle moment in my career that I didn't anticipate. Great talk too! 😄
The talks from our conference are being launched on our YouTube channel every week. Starting with: One Trillion Parameters and No Plans by @jefforkin.bsky.social, @bitpartai.bsky.social. youtu.be/N_84TtD4Gzk
We are close to our next release on Fab Bitpart V0.2 New Archetypes + Townsperson: Browse table & shelves, lean + Bar Patron: Pick up, put down, drink, lean, dance Coppola authoring tool features + Duplicate methods + Enhanced search: Find all usages of an Action + Dark mode!
I gave a talk at AI & Games conf reflecting on whether planners (GOAP, HTN) still have relevance in a world of Gen AI. I see opportunity for neurosymbolic approaches to AI for games that combine symbolic planning with neural language models. Fun live demo at the end. www.youtube.com/watch?v=N_84...
One Trillion Parameters and No Plans | AI and Games Conference 2025
YouTube video by AI and Games Conference
youtube.com
Bitpart Devlog 04.03.2026 Details on Substack: open.substack.com/pub/bitpart/...
We've been developing a framework to help us think about what features to prioritize next, and how all our features come together into gameplay experiences for players. More in our Substack post. open.substack.com/pub/bitpart/...
Bitpart Devlog 03.27.2026 * Recently released Bitpart plugin for Unreal 5, SDK, AI Director & multi-agent planner. * 3 downloadable Archetype assets: Blacksmith, Barkeep, Farmer * Getting Coppola authoring tool ready for release.
We're beginning to share a bit more about what we're toiling away on at Bitpart. We think it's pretty neat, and hope people make cool games with it.
Let's kick off the Bitpart Bluesky with a first post that answers the important question, what the heck is Bitpart anyway?
It's Friday, day 3 of talk announcements, and I'm thrilled to announce @jefforkin.bsky.social is presenting at @conference.aiandgames.com 2025! Jeff is no stranger to game AI, and it's going to be really interesting to hear about the work BitPart is doing today in merging the old with the new.
One Trillion Parameters and No Plans by Jeff Orkin (Bitpart AI) is coming to AI and Games Conf 2025! Can LLMs replace planners in games? Jeff breaks down why symbolic planning still matters and how hybrids might shape the future. 🎟️ Tickets: bit.ly/4nmKLzd #AIandGames #GameDev #AI #LLM #GOAP
Oh neat. When you’re convicted of a crime in France, you can’t run for president.
If you are going to GDC, and can make it to the Game AI Summit, our Bitpart.ai teammate Trevor will be speaking this year about using HTN planning to drive multiagent, multimodal content in narrative games. 👏 schedule.gdconf.com/session/game...
Game AI Summit: Multiagent Planning for Large-Scale Narrative Content
17th March, 2025 03:00pm - 03:30pm - This session will explore the techniques used at Bitpart AI to create multiagent behavior in games, ...
schedule.gdconf.com
Is Donald Trump going to respond to Musk’s email and report on what he did last week? To help, I’ve gone ahead and done it for him. A thread:
I'm new to bsky. Definitely liking it better here than that other place. But disappointed that in week 1, 15% of my followers are bots (I think). Hoped that issue would be better here.
This is going to be the next 38 Studios. Just with a way bigger budget.