I've been playing a lot of Marathon lately👀 This initially started as an experiment with Quadspinner's Gaea over a year ago. But snowballed into a little homage to Marathon and its incredible art direction. #UnrealEngine5 #EnvironmentArt #marathon
João Desager
@johnkazart.bsky.social
Technical Artist @embarkstudios.bsky.social | Creator of #ConjureSDF and #MiterBox | he/him
Crazy to think it's been 2 years since #ConjureSDF released into Alpha! It's been a long road, with many more things on the way! The rewrite (v0.3.x) to support Blender 5.0+ has made great progress with a few releases behind us already. More soon👁️
v0.3.10 for #ConjureSDF is out now! It brings back operand reordering/(un)nesting, as well as mirroring both world and local space! Available on Gumroad and Blendermarket below👇 #blender3d #b3d #blender #3dart #3dmodeling
Mirroring coming to #ConjureSDF in v0.3.10 Releasing next weekend if all goes well🤞 #blender3d #b3d #blender #3dart #3dmodeling
Operand reordering coming to #ConjureSDF in v0.3.10 Aiming to release this and other features later this month. #blender3d #b3d #blender #3dart #3dmodeling
I was gonna do a more elaborate something for pokemon day (ran out of time) but I think a whole pokedex of freaks could suffice instead repeats are fine btw I will draw 101 distinct versions of Muk if that's what happens. The Peoples Pokedex ✨ ko-fi.com/c/c83443daa8 ✦ #art #commission #pokemon
Prison of Husks is aiming for a more condensed scope than a traditional soulslike. That’s because we want to make the game world fun and detailed without spending 5 billion years on development. Thanks for supporting our team while we work on a project we’re so passionate about!
Zorn palette studies! Limited color palette using Yellow Ochre, Cad Red, Ivory Black, and Titanium White.
Had the urge to make an electric stove👀 Just a single plane, everything else is done in the material. #shader #gameart #UnrealEngine5
v0.3.9 for #ConjureSDF is out now! This is the third experimental release for Blender 4.5-5.1 and MacOS! It adds new primitives, operations and more! Available on Gumroad and Blendermarket below👇 #blender3d #b3d #blender #3dart #3dmodeling
v0.3.8 for #ConjureSDF is out now! This is the second experimental release for Blender 4.5-5.1 and MacOS! Still missing core features, but it fixes over a dozen bugs and improves UX. Available on Gumroad and Blendermarket below👇 #blender3d #b3d #blender #3dart #3dmodeling
v0.3.7 for #ConjureSDF is out now! It's the first experimental release adding support for Blender 4.5-5.1 and MacOS! It's not yet at feature parity with v0.2.3, but we will get back to that in the next few months. Roadmap below! #blender3d #b3d #blender #3dart #3dmodeling
Bounded rendering in #ConjureSDF v0.3, a free update to support Blender 4.5+ Full release later this month. Speeds up rendering by only caring about pixels covered by the bounds of SDF groups. #blender3d #b3d #blender #3dart #3dmodeling
Hard to believe that #ConjureSDF released exactly a year ago today! Never could I have expected the level of response that Conjure received. Thank you all so much🙏💚 Here's a look back at all the progress, and a slight look ahead👀 #blender3d #b3d #blender #3dart #3dmodeling
Working on implementing cubic bezier primitives for #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ 👀 #blender3d #b3d #blender #3dart #3dmodeling
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Rendering SDFs at a lower resolution gives a proportionally larger increase in performance. for ex. at 75% resolution, performance can be up to 2x higher. #blender3d #b3d #blender #3dart #3dmodeling
still #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️ #blender3d #b3d #blender #3dart #3dmodeling
More #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Implemented direct SDF selection via GPU compute. No more annoying mesh proxies preventing you from selecting what you actually wanted! #blender3d #b3d #blender #3dart #3dmodeling
Slowly working on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀 #blender3d #b3d #blender #3dart #3dmodeling
As part of the 4.3 upgrade for #ConjureSDF I've made a simple rendering engine to understand all the API changes. I've dubbed it #Manifold It's free, open source, for anyone to pick apart👀 Available on Github, link in the replies👇 #blender3d #b3d #blender #3dart #3dmodeling
v0.2.3 for #ConjureSDF is out now! A very small update that just fixes a few key bugs with the scene upgrade, etc. Available on Gumroad and Blendermarket below👇 Next up, Blender 4.0+ support (for real this time) #blender3d #b3d #blender #3dart #3dmodeling