Jonas Sandstedt

@jonassandstedt.bsky.social

Creator of Loop One: Done, a Mixed Reality automation game. https://LoopOneDone.com

"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!

How do you handle cross platform development in Unity where you need different packages and scripts for each platform that’s is incompatible with each other? Assembly definitions + custom manifest files for each platform? (Don’t wanna have different branches or projects) #GameDev #Unity

I thought Quest couldn’t track both hands and controllers at the same time due to how the machine learning model was trained. But maybe have changed in hOS v2.5? Seems like a bug though as I couldn’t reproduce it.

Next Fest is starting now, and I’ve spent *a lot* of time making a demo for it. I’ve now built up a pipeline allowing me to ship updates on both Quest, Steam and Steam Demo in the same project, and released a first update of the demo this night with some improvements and bug fixes.

Ojsan@ojsanstudio.bsky.social · 2mo ago

Loop One: Demo. Now on Steam VR. Chill out in a relaxing environment. Build facilities, refine materials, and record everything to automate your own factory using drones and robots. Play the demo during Steam Next Fest. steamcommunity.com/games/453023...

In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...

Point Cloud Sound for irregular shaped audio sources

In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...

blog.runevision.com

Just tried Loop One Done on an old HTC Vive with Wands. How the hell are you suppose to use the touchpads for navigation? They are super sensitive and you can’t rest you thumb anywhere!? Are there any best practices how they suppose to be used? Do I need to adjust the sensitivity curve in my game?