"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
Jonas Sandstedt
@jonassandstedt.bsky.social
Creator of Loop One: Done, a Mixed Reality automation game. https://LoopOneDone.com
🚨 NEW XR Developer Showcase! This time, I want to showcase Crafting Crimes, an MR true crime experience that blends podcast storytelling with hands-on model-making, turning your physical world living room into a forensic investigation. 🔍🧱 #indiegames #gamedev #unity
If you'd ask me what's my favorite non-chiptune, non-tracker game soundtrack (aside from the 1997 Moon Child CD tracks), it would be The Grave by Black Tiger Sex Machine x Apashe, used in the great Pistol Whip VR game. Loved the game and that particular track… www.youtube.com/watch?v=E07G...
Black Tiger Sex Machine x Apashe - The Grave (ft. Gabriella Hook)
YouTube video by Kannibalen Records
youtube.com
Did more physics/effects implementation involving plants and planters. My favorite is jiggly bonsai. 🪴🚿🐧 #gamedev #indiedev #GodotEngine
Added the ability to move virtual tables without requiring a full rescan in the Quest headset. Very useful for mixed reality games and experiences!
Inspiration is so funny. Realized I had made a copy of the outside world inside my game Loop One Done. #IndieGame #MixedReality #VR
It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedev
Penguin Festival on Steam
You are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ...
store.steampowered.com
I've heard some of you wanting a grid mode in Loop One Done. I just added it, together with a level editor, weekly challenges, initial VR support, and much more. See all changes here: youtu.be/2PAitbtFefE
Grids and Cats - Changelog v0.18 for Loop One Done
YouTube video by Jonas Sandstedt
youtu.be
I thought Quest couldn’t track both hands and controllers at the same time due to how the machine learning model was trained. But maybe have changed in hOS v2.5? Seems like a bug though as I couldn’t reproduce it.
The new stupid token-wasting "Loop Engineering" have really screwed up my Google Alert emails for Loop One Done 😭
L1D: Build, automate, and optimize. Record drones to create loops, refine materials to earn more money, and get research tokens to unlock new stuff to expand your factory. Play the demo during the last couple of days at Steam Nextfest! #ScreenshotSaturday store.steampowered.com/app/4785090/...
Loop One: Demo is now playable on Steam VR during #SteamNextFest. Everything you see in this video has once been recorded by my own hands, each drone and each robot. It's very relaxing to build up an entire factory to refine materials. Play now 👉🏼 store.steampowered.com/app/4785090/... #IndieGame
Looking for a new VR game to play during #SteamNextFest? Check out my chill (but slightly addictive) automation game Loop One: Done
Loop One: Demo. Now on Steam VR. Chill out in a relaxing environment. Build facilities, refine materials, and record everything to automate your own factory using drones and robots. Play the demo during Steam Next Fest. steamcommunity.com/games/453023...
Next Fest is starting now, and I’ve spent *a lot* of time making a demo for it. I’ve now built up a pipeline allowing me to ship updates on both Quest, Steam and Steam Demo in the same project, and released a first update of the demo this night with some improvements and bug fixes.
Loop One: Demo. Now on Steam VR. Chill out in a relaxing environment. Build facilities, refine materials, and record everything to automate your own factory using drones and robots. Play the demo during Steam Next Fest. steamcommunity.com/games/453023...
In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...
Point Cloud Sound for irregular shaped audio sources
In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...
blog.runevision.com
People usually say that you are the best marketing person as you know your product best. But SuperDuperWuperVR does a such better job at catching you and communicating what my game is about, then I’ve managed to do myself. Please go and show him some support! youtube.com/shorts/vpiYu...
You guys need to check out this #handtracking game! Loop One: Done! #metaquest3 #mixedreality
YouTube video by SuperDuperWuper
youtube.com
Who are you gonna blaim when you are both the producer, developer, publisher and PR firm yourself 😫. But go test the demo!
Accidentally published this a bit early, but hey! You can now play a demo of Loop One: Done on Steam! Headset required, and should work on most PCVR setups. Let me knowing it doesn’t! youtu.be/ZG1oFgoisI4
Crash into hordes > Create chain-reactions. #roguelike #gamedev @itch.io | toestick.itch.io/bounce
Supernatural is returning under a new independent company, with Meta handing the IP back to the original founders and coaches who are reuniting to carry the VR fitness service forward: www.uploadvr.com/supernatural...
Supernatural To Return Under New Independent Company As Coaches Rejoin Platform
Supernatural is returning under a new independent company, with Meta handing the IP back to the original founders and coaches who are reuniting to carry the VR fitness service forward.
uploadvr.com
Just tried Loop One Done on an old HTC Vive with Wands. How the hell are you suppose to use the touchpads for navigation? They are super sensitive and you can’t rest you thumb anywhere!? Are there any best practices how they suppose to be used? Do I need to adjust the sensitivity curve in my game?
Had to delay a new update due to it didn’t pass QA (wish happens to also be me). After a full day today, that issue is finally fixed! Just wanted to share my relief a bit 😅
Watching SpaceX Starship 12 launch while building a factory on my desk
Some early footage of a PCVR build of Loop One: Done. Wishlist on Steam! Now with grids… and shadows!
Here's a rundown of all of the new VR game announcements and updates from the Ruff Talk Showcase today: www.uploadvr.com/everything-a...
Everything Announced AT The Ruff Talk VR Showcase Today
Here's a rundown of all of the new VR game announcements and updates from the Ruff Talk Showcase today.
uploadvr.com
It's been 1 year since I released Loop One Done in Early Access on the Meta Horizon Store. It's been a journey that's for sure, but it's not over yet. Here are some updates I've made over the last year: youtu.be/-mrXwgDnQic
1 year of progress since Early Access of my Mixed Reality game
YouTube video by Jonas Sandstedt
youtu.be
🚨 The Ruff Talk VR Gaming Showcase premieres TOMORROW! 🚨 Featuring new VR game announcements, gameplay reveals, dev diaries, and updates! Friday, May 22nd 1PM ET / 10AM PT / 5PM GMT Watch here: youtu.be/rJKCXooSgeQ
If your into VR gaming, don’t miss this tomorrow Friday. I will have a small video showcasing some updates from the last year 😊
A quick look at just some of the games featured in the Ruff Talk VR Gaming Showcase 👀 Knights of Fiona, Exoshock, Neolithic Dawn, How To God, Viper Vice, and more! New announcements, gameplay reveals, dev diaries, and updates. Friday, May 22nd 1PM ET on our YouTube channel!