Juan Lam

@juanlam.com

Writer and Game Developer. Trying to find where the magic is. Making silly little things over at https://juanlam.com/ Founder @gnomecap.games

We’re not perfect, but we’re real. We don’t shy away from sharing our process with the world, because it shows we’re human. We’re imperfect artists who put our all into the work, and we let that passion flow onto every screen around the world 🌊

Most problems are actually downstream from a lack of information (clarity/context/etc) and the best way to solve it is to seek specificity and disambiguation as quickly as possible. This goes for art, emotional dilemmas, technical problems and more

I'm continuing work on our OpenXR mixed reality tool called "MR Magic" Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo Surfaces are nodes connected by edges, which is what's shown :)

While I'm working on the new game my team is working on finishing up Galactic Traffic Control with a 1.0 official release! Plus! Doing some very cool collaborations. Very excited with where we're going and what we're doing.

BildBildBild

I can't show anything yet but after 3 months I started working on this again and we're making lots of cool progress! Hopefully something shareable soon. Specifically looking forward to sharing my room-pathing solution in Unity. I'm pretty jazzed with it.

Juan Lam@juanlam.com · last yr.

For the past week I've been working on a surface-bound pathfinding package in Unity for mixed reality apps. I'm hoping to release it for other devs to use as well once I have it a bit more polished up! Spoilers -- we're in the early days of a tower defense prototype for our next game 👀

VR + Mini Mode update is out NOW for Galactic Traffic Control! I ❤️ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale. We also added VR Mode. Quest 2 users, rejoice! Try it! Lmk ur thoughts www.meta.com/experiences/...

I'm super excited to finally share a first look of the VR game I've been working on... !! <<🐧 Penguin Festival 🐧>> !! Any shares/wishlists would be super appreciated, y'all! 🙏 #gamedev #indiedev #GodotEngine

Cozy Cube Games | Penguin Festival@cozycubegames.bsky.social · last yr.

Noot noot, everyone! 🐧 We are happy to announce our indie VR game, Penguin Festival! www.youtube.com/watch?v=n1lO... Wishlist on Steam: bit.ly/penguinfests... For more info, visit our website: cozycubegames.com

For the past week I've been working on a surface-bound pathfinding package in Unity for mixed reality apps. I'm hoping to release it for other devs to use as well once I have it a bit more polished up! Spoilers -- we're in the early days of a tower defense prototype for our next game 👀

Hello everyone! I'm excited to share that I'll be going to GDC for the first time this year!! I'm looking to connect with anyone in the XR community. Would really love to chat. Reach out if you're want to meet up at some point for coffee or a chat ☕🍵

Bild

Taking part in the Godot XR Jam! It's my first time using Godot and I'm having tons and tons of fun. The XR Tools are actually very intuitive and lovely to work with. Kudos to the team!

My reading goals this year are: - More Ursula K Le Guin (always her!) - Latin American books, read in Spanish (need to work those muscles more -- Borges, Allende, Marquéz) - Russian Lit (was gifted Master & Margarita, want more Russians) - Tolkien - Mythology (Odyssey?) - Rushdi And ofc, Calvino

We have the incredible fortune to interview @juanlam.com this coming Friday! Our conversation will go live Jan 10th During our talk we'll get to discuss mixed reality gaming, starting a studio, and finding sources for artistic inspiration! Be sure to check it out!

Bild