Matteo Simonetti✨

@kanno.bsky.social

Game Dev at Quirkitt! • Working with @hytale @hbright_studio prev. @riotgames @gmodeone

First content update for Risk of Ruin, my roguelike deckbuilder where your coins are your life and you need to bet them to battle the enemy monsters! I discovered that balancing a game about money means we need to open economic books! More on it here! vvvvv lkanno.itch.io/risk-of-ruin...

1.1.0 - The Economy Update

Hey adventurers! This one's a big one. So you know how coins are your health AND your money? It's our hook to lure you in but we had a problem: nobody was buying anything from the shop, like not even....

lkanno.itch.io

I posted on itch the prototype for the first game of my studio! Your coins are your **LIFE**: bet them to attack, spend them to upgrade, but if you lose them all you're **DEAD** How long before your luck runs out?

I just checked with the Godot foundation (@godot.foundation) and they were not aware of this happening. Which is AWESOME! That a 3D editor like this can be grabbed like that, used, customized, edited, without having to go through piles of documents, reviews, and IP contracts. Just... use it.

Robin-Yann Storm@rystorm.com · last yr.

Battlefield 6 using Godot for their UGC platform (Portal) is a great call. Why build an entirely public editor, when you can grab an open source one? Guessing from these screenshots it looks like it uses pre-set objects (prefabs) that are low res, as dummies, to then load actual objects in-game

Godot editor battlefield 6