Been a while once again but I was wondering if any of you peeps would know what this piece is, can't really find anything similar online
Nathan Pichot
@karamelizedsoda.bsky.social
Asset Modeler for Film nathanpichot.com pfp: @epiritt on Instagram
Can I inrerest you guys in sum topo?
more bits and pieces
Guyyyyys I lied i worked on the frame and am very happy with it, also completely reworked the brake system it is not accurate thanks you locomotive cyclopedia.
will share more tomorrow, break from frame, i'll polish everything else and be back to it. The frame isn't really a focus anyway, that part will be in the shadows. I'm thinking about jist blocking it out for deadline monday and see feedback
will share more tomorrow, break from frame, i'll polish everything else and be back to it. The frame isn't really a focus anyway, that part will be in the shadows. I'm thinking about jist blocking it out for deadline monday and see feedback
This particular project will be for my demo reel, flr hard surface modeling for vfx. I'm not held to absolute accuracy on all details but usually better to have it, I will say that I've spend a bit too much time on the frame so i'll circle back later
Maybe @karamelizedsoda.bsky.social or any #b3d user could help me. How to build this shape (rod base with a gusset/rib), while having a correct edge flow and maintaining a perfectly circular base in SubD? I can't wrap my head around this. Reposts appreciated.
Columbia Road, London E2 Brass letter box and door handle #reference #buildingreference #materialreference
Nice day for it and was bold asked to go into a space to document better but was told no politely but at least I tried.
Wapping High Street, London E1W Brick wharf warehouse with loading wooden doors and hoist crane #reference #materialreference #buildingreference
I was absolutely not better at posting but I did finish the shoe
Been a while, i'll try to be better at updating progress, having fun with this model, more organic Modeling is kind of fun. I'll share some pics of the sole tomorrow, I thzyou guys will like the topo
Yo peeps, been a long long while, been focused on this model Recreating the Baldwin 26, and that's why i wanted to post. I've been working on the back tender, especially the boggie. Reference is kind of lacking. So I was curious to know if anyone knew people interested in talking about trains
Jumping into something a bit more stylised for the @flippednormals.bsky.social challenge. Kinda feeling it out just now, we'll see how it goes from here
Our hard surface artist @brickwork.bsky.social has some important words to share.
modeling this abandoned military base for our upcoming low poly 3D Metroidvania game, ABYSS X ZERO (👇) giant drill go brrr models by: me music: @ironfairy.bsky.social (from the UNSIGHTED soundtrack) #lowpoly #gamedev
Just moved from the UK back to the Netherlands to a temporary place. Really in big need of permanent type job, even non-gamedev related. Open to links to jobs, contacts, reposts, suggestions for what kind of non-gamedev corners to look in. Anything :) www.artstation.com/owltruism
Been a while, i'll try to be better at updating progress, having fun with this model, more organic Modeling is kind of fun. I'll share some pics of the sole tomorrow, I thzyou guys will like the topo
unsurprisingly I think, it's pretty clear that i moved onto refining too fast, i'll go back and camera match my blockout properly. (not, wasted as i can still reuse the panels) But i don't want to work on a bad base. lacked motivation so i kept going at it, but i'll fix that tomorrow and start fresh
Forgot to post an update before the break, so here are some screenshots from my high poly! I am reserving some inner detailing for the texturing process, just to make sure I can finish the project on time. If I have extra time, I can always go back before I bake. On to retopology. 👍 #ProjectWIP
unsurprisingly I think, it's pretty clear that i moved onto refining too fast, i'll go back and camera match my blockout properly. (not, wasted as i can still reuse the panels) But i don't want to work on a bad base. lacked motivation so i kept going at it, but i'll fix that tomorrow and start fresh
First day of blockout for this model, got everything pretty close to where it should be, onto refining now
First day of blockout for this model, got everything pretty close to where it should be, onto refining now
Happy new year! 明けましておめでとうございます。 To kick off 2026, I decided to create a profile on Bluesky. As a 3D artist passionate about urban environments, I enjoy sharing photos of Tokyo and randomly talking about video games I enjoy. So follow me if that sounds interesting to you I guess.
First day of blockout for this model, got everything pretty close to where it should be, onto refining now
I loooove yellow clay renders 🫧 very cheesy 🐭… This is my last project done at my masters, still a wip until I get some more feedback! What’s your go-to color for clay renders?
Did not have time to finish it to a level i was satisfied with so clay renders it is and i'll get bck to it later. Ima come back to it later, very happy with how the props turned out tho
thanks and definitely, i'll work on that, the scale of it is also very small so i try to take that into account too. Played around with splatters tpday and i think the shell will need a more uniform thin layer of dust on it
Better late than never! I've been slowly chipping away at updating renders and getting my #mayterials from earlier this year ready to post. I finally sat down knocked the last of it out over the holiday break. They're up on Artstation now, let me know what you think!