Kumber

@kumber.bsky.social

Game developer 🇮🇹 #godot #haxe #haxeflixel https://kumber.itch.io

I made a debug view to see all the colliders as meshes, color coded by mass to help fine-tune the physics and spot issues quickly

Officially announcing my next game, and it's about: ...driving a 4x4 in a Furniture Store 🤣 (physics-based precision driving in a mini open world mega furniture store) Please help spread the word and ☆WISHLIST ON STEAM☆ s.team/a/4135570

Last night I had the sudden irreversible urge to make a blank Sudoku solver (in Haxe). I tried to make this in Flash when I was a kid, and ended up deleting it because it would just crash. Redemption! Y'ever solve a blank Sudoku? Look at it go! :)

🪗☁️ Today's the day! ☁️🪗 Your favorite little music maker, Bosca Ceoil: The Blue Album, is out on Steam! 🎁 It's FREE! 🤓 It's beginner-friendly! 🎹 It's full of oldschool charm thanks to its Yamaha-inspired synthesizer! store.steampowered.com/app/3570850/ #indiedev #gamedev #synthsky

Bosca Ceoil: The Blue Album on Steam

Bosca Ceoil: The Blue Album is a beginner-friendly tool for making music. Create anything from a simple beat to a complex melodic piece — with an intuitive step sequencer and a huge selection of synth...

store.steampowered.com

I've been seeing a lot of pixel artists struggle with Bluesky's image compression, so I'd thought I'd share how to get clear, crisp pixels on the site! Share to help a fellow pixel-artist! #pixelart #tutorial

When uploading to Bluesky, remember to resize your works to 800%!

Why? Images are converted to .jpeg when uploaded. .jpeg compresses the image into 8x8 pixel blocks.

If a block has more than one colour, that dreaded compression occurs!