Got most of the world rendering and movement done for my #lowrezjam entry. Taking part of my idea that I made a bit ago. #pico8 #gamedev #indiedev
Verbante
@verbante.bsky.social
game dev and musician https://verbante.itch.io/ i like using pico8 / godot he/him
Everyone hates it when their opponent just leaves the game before it's over, so I've been trying to find ways to soften the blow a little bit. #fightinggame #gamemaker #indiedev
In my game Rhythm Doggo, when a NPC dog should jump from a platform to another, it calculates exactly which jump strength it should have to land at the correct spot given the position, velocity and acceleration That code worked perfectly. Selecting which side of the platform to jump from did not
this is how professional "game devs" add "juice" to their games.. take note... #picotron
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
These are dead books, destroyed on an industrial scale. I grew up in Germany and there are few images of facism from the 3rd Reich that have endured like the book burnings did. Not sure who destroyed more art and knowledge. I'm not being cute here or using nazi comparisons as hyperbole. /1
No longer content with pillaging intellectual work and dismembering our environment (already critically weakened), AI companies are now hellbent on destroying books galore including rare editions. Shut down these nefarious enterprises already.
Similar, using the additive colour table from /system/screensavers/dizzy.p64 (1400 polys) A target mask of 0x3f + fill patterns still gives 6 pixels / cycle, so not much of the cpu work actually happens in the scanline filling stage. #picotron
I made a bee game in 36 hours for DTJ36! 🐝 It's called... Bees Wax! (lol) 🧱 Place pieces of honeycomb 🐝 Get bees! 🌷 Place exits for the bees to get pollen 🍯 Honey!! Check it out here: lexaloffle.com/bbs/?tid=158322 Or find it directly in Pico-8 by running "load #beeswax"!
I'm back and with a new game announcement! MINEROOMS⛏ What waits at the end of the tunnel? More info below 👇 #IndieGame
I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.
Little "Dino Feast" update! New magnet animations. Aimed especially to my mother who liked the game but found it confusing, so hopefully it would make it easier to understand Also red dino replaced blue dino because they were full #pico8 #gamedev play here: verbante.itch.io/dino-feast
walk is out now on steam! store.steampowered.com/app/4563880/... hope you like it <3
Just added some bonus levels to Spin the Squid! It's also available on BBS now 🦑 spratt.itch.io/spin-the-squid
Okay here's a thing that's good to report: Denshattack is as rad as everyone is saying it is. It's a fascinating hodgepodge of skateboard game mechanics, endless runner mechanics, and some light burnout/rhythm-y stuff, but really it's the game's unrelenting energy that sells it.
How to get away from it all: Try my little Space thingy in #pico8: You'll be able to build & fly your own ship, trade a bit, mine and fight pirates or become one yourself. Features the very futuristic space currency "coins" #gamedev #8bit #indiedev #screenshotsaturday
A very small update to Magpie today, v0.2.1 adds a few new demos (for a How To zine I'll be releasing soon) and also fixes the way people tab between pages - you can now use CTRL+[,] or CTRL+<,> or click the little buttons in the top-right corner. Sorry it took me six months, @verbante.bsky.social!
New Release: Magpie (v0.2 - Joy). Magpie is a visual livecoding tool made in Picotron! Some changes in 0.2: 🔮 Dive into past code with Code Explorer 🎨 Lots of new functions to call and play with 🙋 Improved controls and help text 📚 Documentation website! Get it here: illomens.itch.io/magpie
I released eternal forest after ̶5̶ ̶y̶e̶a̶r̶s̶ ̶o̶f̶ ̶d̶̶̶e̶̶̶v̶̶̶e̶̶̶l̶̶̶o̶̶̶p̶̶̶m̶̶̶e̶̶̶n̶̶̶t̶̶̶ a week of development and 5 years of waiting. I've build this back in 2020 by drawing 2D shapes in Godot3, which is the second most inefficient way of writing a renderer Explore here: verbante.itch.io/eternal-forest #godot #gamedev #procgen
i say this with the least amount of malice possible, but holy shit this person is the wrongest you can be about anything check out this compilation of keygen music: www.youtube.com/watch?v=HxtM... grab this archive of dope keygen tracks: archive.org/details/esse... all my homies love keygens
Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.
i love teenage blob so much! Superweaks are an amazing band and Team Lazer Beam are awesome people who also lend a hand back when I was doing an earthquake bundle
nerd pairin' (an album and a game) this week: @newweirdos.bsky.social's EP and @teamlazerbeam.bsky.social's Teenage Blob! substack.com/@enbyblob/no...