kure

@kurethedead.bsky.social

gamedev purgatory number 5 https://kurethedead.itch.io/ https://linktr.ee/kurethedead

This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting

something very charming about bilinear filtered (blurry) extremely low resolution textures, especially for organic textures like metal, rust, little details, etc. maybe it's just my fondness for old PC games and the N64 but I love it.

Bild

Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏

kure@kurethedead.bsky.social · 5mo ago

DOPPELGANGER kurethedead.itch.io/doppelganger A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long

Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏

kure@kurethedead.bsky.social · 5mo ago

DOPPELGANGER kurethedead.itch.io/doppelganger A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long

I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it.

Bild