Max

@kzerot.bsky.social

Making a game

Want to give a boost to Lair of the Leviathan: store.steampowered.com/app/2752020/... There's tons of "old-school CRPGs" being made with AI, but the devs here are actually doing everything themselves and even commissioned the famed Dragonlance illustrator Matt Stawicki to do their cover art!

Lair of the Leviathan on Steam

Lair of the Leviathan is an open world RPG that aims to capture the best parts of classic RPGs of the past where you lead a party of heroes as you fight your way through a large, completely hand craft...

store.steampowered.com

Not XR related (or maybe it is?) nor affiliated with Godot (though Godot would be an excellent choice here), but on a topic I care about. Games for Blind Gamers is organising a gamejam starting early February. Check out the details here: itch.io/jam/games-fo...

Games for Blind Gamers 6

A game jam from 2027-02-05 to 2027-03-22 hosted by Ericbomb, Patricia & shiftBacktick. Welcome, Blind and Sighted Game Developers! Welcome to the sixth annual Games for Blind Gamers jam! The goal of t...

itch.io

I’m not sure about of Bluesky as of platform: does anybody actually see this post? Several of my previous posts got almost none of interaction although I think they had more or less interesting video.

Hey! Today I'm giving a talk about #raylib in Barcelona! I made the presentation using my own in-house interactive-screens-creation tool, where every "slide" is an interactive screen! Unlocking creativity! 🚀

raylib: unlocking creativity. Presentaion created with my own in-house tool for interactive-screens-creation.

My eBook "Understanding the Odin Programming Language" will release on December 6! Book features: - Informal intro the language - Lots of good-to-knows I have acquired over the years - Enlightening "under the hood" explorations - An introduction to manual memory management

My Odin e-book will be called "Understanding the Odin Programming Language". It'll be an informal book that can be read in its entirety. Target audience: People who have programmed a bit, but not necessarily in Odin. Well on my way with what I think is the second to last editing pass.

I started to port this game prototype to Odin+Raylib. Why? Because it is more challenging that way, I also wanted to try Odin Lang for a long time. For now, I have shaders and animations working (thanks Karl Zylinski for atlas loader), tilemap - next target. #Odinlang #Gamedev #Indiegame

Bild

I need more followers but I should create content to get new followers. I don't want to create content because I'm lazy. What should I do? Dilemma...