Labbed

@labbed.net

Creator of LabChirp. Making games, art and music. Currently working on a game with birds in it. Website: https://labbed.net Ko-fi: https://ko-fi.com/labbed Spotify: https://open.spotify.com/artist/5EalcJ95OB5EcoRhFkGNkT

Camera now works with two players! The game will slightly prioritize the player closest to progress. If a player goes out of frame, they will fly-teleport to the other player. #gamedev #indiedev

I've been refactoring the editors a bit. Not very spectacular, but important progress nonetheless. But now that I'm done with that, I can finally start working on the overworld system in-game!

Some people have trouble reading pixel-fonts. I added an "accessible font" option, which renders text on top of the upscaled graphics at a higher resolution, native to your device! The font I'm using is Inclusive Sans, rendered using MSDF. Such a cool technique! #gamedev #indiedev #accessibility

Retro game screenshot featuring a fieldfare in a forest, with an example text in a pixel-font. The text reads "This is a quick example of some text, so you can compare legibility. 
You need to gather 300 🪙 to win the game! Did you hear that??
You can also have colored text and it should just work. Maybe icons embedded in the text will look a bit silly with the accessible option, but I'm not gonna make vector graphics out of every icon 🙂. I hope you understand ❤️. I need to finish this game sometime...
Small text works too... 😐"Same screenshot as in the other image, except with a high-resolution font.

Pastblast: Resharing a small mixed-media painting from a while back. In "Nap Buddies", Dusk finds herself in the strangest situations at GMSA, not realizing Pippi would someday become one of her best friends. (Yet another strange situation....)

Bild

First look at the overworld editor! It shares a lot of code with the level editor, but it's a separate program. Basic stuff works, but I can't save/load yet, and obviously I need to make the overworld work in-game. #gamedev #indiedev

this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)

Not sure how exciting this is to anyone, but I added a couple of event script functions that can trigger other events, synchronously and asynchronously. Comparable to custom subroutines or functions. Yay! #gamedev #indiedev