Devs today aren't brave enough to design enemy encounters like this anymore, they're too worried with stuff like "being fair" and "the player needs to know what the fuck is going on"
MR. KILL
Hey guys! Due to the trend of "what's your undertale soul color" reels I've seen recently, I decided to make something hopefully more accurate and fun than the other tests out there. I wanted it to be very Undertale themed and to have a bunch of Easter eggs. Try it at undertale.jadenthejaded.uk!
Check out the GVH:Classic Reborn extended trailer which shows off some of the new features added since release, plus some teases for future stuff! www.youtube.com/watch?v=wiJu...
Ghouls vs Humans - Classic Reborn
YouTube video by Zandronum
youtube.com
Shaders are very much foreign wizardry to me. It's amazing how easy it is to completely cock up your view with just one line being off.
hex maniac dancing because idk i felt like it lol
Not an FPS repaint/edit this time, but something a bit different. I wanted to do an edit of the Metal Slug loosely based off of the 002 variant from old concept art. I think it was supposed to be a "player 2" version of the iconic tank. It was a fun break from the usual
#artfight attack on @quariumarts.bsky.social 's Marquee, the Maid of the Void! "Tea will be ready in [unknowable noises], please wait warmly ♥" [ #dizzyart | #artfight2026 | #teammystery | #maid ]