Laggy Blazko

@laggyblazko.bsky.social

SOCIOPATH LV 1

Devs today aren't brave enough to design enemy encounters like this anymore, they're too worried with stuff like "being fair" and "the player needs to know what the fuck is going on"

Not an FPS repaint/edit this time, but something a bit different. I wanted to do an edit of the Metal Slug loosely based off of the 002 variant from old concept art. I think it was supposed to be a "player 2" version of the iconic tank. It was a fun break from the usual

Bild