@laurieblake.bsky.social

Anti-fash | Eco-Anarchist | Neurodiverse | Storyteller AuDHD infused project lead at Stop, Drop & Roll Games Studio @sdrgames.bsky.social. I design games and try to help others wherever I can. DMs are open, so come and say hi, I'd love to chat! (he/they)

An often overlooked GM tool is the power of dreams. Write a note of a small, surreal scene with references to the other characters, or overarching plot. Hand it to a player when they sleep. Watch as they dwell on it and overanalyse it for hours. Sometimes they discuss it in character!

🚨PLAYTESTERS WANTED!!!🚨 Lovey Dovey: Play as a pair of pigeons engaging in courtship, will you find your one true dove, or will they fly off into the sunset without you? A quick to play duet game of hidden information, social deduction, and language that only the fowl minded can handle...

A purple to blue gradient background with cursive title reading "Lovey Dovey, A game for the fowl minded". On the right is a pair of illustrated cuddling pigeons perched on a branch. One is purple, the other peachy pink.

Chris did amazing work on our books, making them accessible to folks as much as can be possible. This is so important to us, it feels like such an essential part of anything solarpunk. If I'm going to have hope for the future, it'd better be a future everyone can be a part of! Thank you Chris!

Chris Hopper Accessibility Consulting@chrishopper.bsky.social · 10mo ago

I recently wrapped the alt text and accessibility pass for the Why We Fight PDFs. This game doesn't enable lone wolf characters; it's a community action from encounter to downtime, and this week especially that feels pretty damn relevant. www.sdrgames.studio

The faith @laurieblake.bsky.social puts in both hope and humanity is admirable, and they infused it all into Why We Fight. I'm more cynical on games leading us to community action, but RPGs such as this, Mad as Hell, ECO MOFOS, etc. show a hunger for radical storytelling engines.

Rascal News@rascal.news · 10mo ago

Why We Fight's designer believes RPGs can teach players how to put their politics into direct, radical action, even if the steps between tables and communities aren't so clear.

Comments From Our Judges: "This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."