@laurieblake.bsky.social

Anti-fash | Eco-Anarchist | Neurodiverse | Storyteller AuDHD infused project lead at Stop, Drop & Roll Games Studio @sdrgames.bsky.social. I design games and try to help others wherever I can. DMs are open, so come and say hi, I'd love to chat! (he/they)

An often overlooked GM tool is the power of dreams. Write a note of a small, surreal scene with references to the other characters, or overarching plot. Hand it to a player when they sleep. Watch as they dwell on it and overanalyse it for hours. Sometimes they discuss it in character!

🚨PLAYTESTERS WANTED!!!🚨 Lovey Dovey: Play as a pair of pigeons engaging in courtship, will you find your one true dove, or will they fly off into the sunset without you? A quick to play duet game of hidden information, social deduction, and language that only the fowl minded can handle...

A purple to blue gradient background with cursive title reading "Lovey Dovey, A game for the fowl minded". On the right is a pair of illustrated cuddling pigeons perched on a branch. One is purple, the other peachy pink.

Just a banger of an opening talk on game design at EUphoriaCon thanks to @sciwithrach.bsky.social, @laurieblake.bsky.social, @drtalksalot.bsky.social + @threesailsstudios.bsky.social! They tackled incorporating science and real world-dystopian events, wish it had been longer!

EUphoria Actual Play@euphoriaap.bsky.social · 6mo ago

Kicking off EUphoriaCon in 15 minutes!! @drtalksalot.bsky.social, @sciwithrach.bsky.social, @laurieblake.bsky.social & @threesailsstudios.bsky.social hit the main stage to share their perspectives on impactful game design before working with participants in groups to make a brand new game!

EUphoria's signature navy blue background with yellow d4 stars and sparkles. EUphoria Con's logo in the top centre, a round yellow frame with navy blue background, and a large shooting star made up of yellow d4s streaking from right to left, a light blue tail trailing behind, a light blue broken circle orbiting the star, and two yellow d8s floating on that orbit.
Header text, in a white blocky font with pale blue outline, reads 'Imagining and Creating Better Worlds'. Below, four rectangular frames with yellow outlines hold headshots of Khalil, Rachel, George, and Laurie.
Subheadings read 'a workshop and mini game jam' and gives the broadcast dates and time - Saturday May 2nd, 11am BST / 12pm CEST.
Blue-outlined white text reads 'sign up here', next to a white and blue QR directing to the sign up form. 
 with final text at the very bottom of the page reads 'www.twitch.tv/EUphoriaAP'. To the right of this text, text reads 'supported by' next to a Moonshine Adventure Company logo, a sandy yellow moon draped in a purple banner bearing the words 'The Moonshine Adventure Co.' and surrounded by small stars.

Chris did amazing work on our books, making them accessible to folks as much as can be possible. This is so important to us, it feels like such an essential part of anything solarpunk. If I'm going to have hope for the future, it'd better be a future everyone can be a part of! Thank you Chris!

Chris Hopper Accessibility Consulting@chrishopper.bsky.social · 9mo ago

I recently wrapped the alt text and accessibility pass for the Why We Fight PDFs. This game doesn't enable lone wolf characters; it's a community action from encounter to downtime, and this week especially that feels pretty damn relevant. www.sdrgames.studio

The faith @laurieblake.bsky.social puts in both hope and humanity is admirable, and they infused it all into Why We Fight. I'm more cynical on games leading us to community action, but RPGs such as this, Mad as Hell, ECO MOFOS, etc. show a hunger for radical storytelling engines.

Rascal News@rascal.news · 9mo ago

Why We Fight's designer believes RPGs can teach players how to put their politics into direct, radical action, even if the steps between tables and communities aren't so clear.

Well this was amazing to wake up to! Check out the thread to read what the judges have to say about Why We Fight

Tabletop Arts Fund@tabletopartsfund.org · last yr.

Why we fight by @laurieblake.bsky.social is a game about resistance, memory, and radical hope. You play partisans fighting fascism—not with brute force alone, but through solidarity, sacrifice, and care. Advance not by violence, but by building bonds strong enough to carry a revolution.

Promotional graphic for Why We Fight, a tabletop RPG by Laurie Blake of Stop, Drop and Roll Games. The background features a parchment texture with bold navy and red framing. The title appears at the top in all-caps navy text, with the creator’s name and studio listed below.

Two images are featured side by side:

On the left: the cover art for Why We Fight. It shows a determined woman with braided hair drawing a bow against a backdrop of city skyline and helicopters. Her stance is focused and fierce, evoking resistance and survival. The title is rendered in a distressed white font.

On the right: a photo of three smiling individuals standing in front of a booth for “Pugs in Mugs.” One has bright blue hair, one has long red hair, and one is bald with a goatee. All three wear lanyards and appear to be at a convention, radiating joy and camaraderie.

Comments From Our Judges: "This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."