The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
If you happen to be at GDC this year, don't miss Anis Benyoub's talk on our work to accelerate Neural Texture Compression in the Cooperative Vectors and Neural Rendering session. schedule.gdconf.com/session/adva...
Advanced Graphics Summit: Cooperative Vectors and Neural Rendering
17th March, 2025 09:30am - 10:30am - Cooperative Vectors is a new feature being added to Direct3D and HLSL. It enables general purpose a...
schedule.gdconf.com
Compression of Spectral Images using Spectral JPEG XL, by Alban Fichet and Christoph Peters jcgt.org/published/00...
On behalf of the '25 paper chairs: 🎉 The #HPG2025 Call for Papers is LIVE! Join us in beautiful Copenhagen, June 23-25, for cutting-edge discussions on graphics hardware and software. Co-located with #EGSR2025, it's the perfect stage for your research. 👉 highperformancegraphics.org/2025/program...
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
highperformancegraphics.org