Lee Petty

@leepetty.bsky.social

Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/

"Mouth Bag" is one of my favorite dev. terms for the geometry inside a characters head that surrounds the teeth/tongue models in an "airtight" way. Every time I play a game and accidentally get a glimpse of a mouth bag, I feel like I've found a disturbing treasure. Today's gift.

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The main reasons you dont know hardly any AAA craft-level game makers names is because the machines that make money from those people don’t want to give any visionaries on the team camera time in case they want to fire them to save money. And the smaller game makers hate doing press

I originally created this image as part of narratively-connected series and called it "The Summoning", but instead of pulling dead gods from the Astral Sea, I think it's really about the joy and pain of the creative process, which we all feel.

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Our games industry is people. Our studios are people. Our teams people, our games by people for people. Our games are made by people, in groups of people, in teams of people, making people things for people. The magic is people, and the people deserve so much better than all this. I am so sorry.

An image I created during the pandemic of 2020, when we were all isolated. I imagined my living space turning into a giant suburban mech, lumbering through the neighborhood in search of connection, piloted from an old arm chair and an array of TVs.

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A very early concept exploration for hybrid entities at the very early phases of Keeper. These designs weren't used for the final game, but some of the pipe/industrial elements snuck in elsewhere.

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