Leo 🏴‍☠️

@leostera.com

typed actor maxxing since 2018 · http://github.com/leostera

this is wild - someone built a complete IDE specifically for Coalton and Common Lisp that downloads in one click and just works. no emacs configuration hell, no slime setup, no quicklisp detective work. just install and start coding.

this is why i think the distinction between compiler and transpiler is meaningless do people think processors run object code directly? (they do not; object code is further compiled to microcode on the fly under the hood)

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It’s amazing to see our dream project, Fatebound, coming to life! 🤩💕 Still in early development, but we’re so excited to share more and can’t wait to get a playable demo ready. Join our discord! #UnrealEngine #GameDev

Leo 🏴‍☠️@leostera.com · 2y ago

tiny vibe check of Fatebound, the game we’re building with my siblings ✨ @ottoostera.bsky.social & @noeskabar.bsky.social the look and feel is really coming together and we can’t wait for you to play it! 🤩 #gamedev #unrealengine

current mood: 1. locally archiving from adobe lightroom 2. into an icloud sync'd folder 3. and building a catalog in capture one basically lightroom is unusable lately (tons of UX bugs, crazy laggy), and adobe doesn't offer plans >1tb (I'm at ~1.5tb of photos!)

jesus war of the rohirrim was hilarious * the fuck is going on with the animation * the dialogues are so cliche, this could’ve been a marvel movie * zero character growth from basically anyone * cheapest plot line on the history of storytelling * unnecessary fan service idk i laughed a bunch

what am i doing? oh i'm not doing an analysis of the resource growth / cost curves of Last War to explain why this game is fucking rigged to squeeze you dry