Fellow gamedevs, we're doing something quite crazy with @ty.games. I've mostly wrote in french about it so now is a good time to try to explain it in english too. We're creating a fully cooperative publisher, owned by gamedevs, by people and by... its studios/game makers! Let me explain:
Samuel Bouchet
@lythom.bsky.social
Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity Check out Neoproxima: https://links.lonestone.games/t-p-b
👀 ADDON revient en novembre prochain... Mais pourquoi venir ? ➡️ Pour 𝗮𝗽𝗽𝗿𝗲𝗻𝗱𝗿𝗲 : 𝗰𝗼𝗻𝗳𝗲́𝗿𝗲𝗻𝗰𝗲𝘀, 𝘁𝗮𝗯𝗹𝗲𝘀 𝗿𝗼𝗻𝗱𝗲𝘀 animés par des pros reconnu·es ➡️ Pour 𝗿𝗲𝗻𝗰𝗼𝗻𝘁𝗿𝗲𝗿 en 𝗿𝗲𝗻𝗱𝗲𝘇-𝘃𝗼𝘂𝘀 𝗕𝟮𝗕 ou de façon moins formelle ➡️ Pour 𝗱𝗲́𝗰𝗼𝘂𝘃𝗿𝗶𝗿 en testant les jeux du 𝘀𝗵𝗼𝘄𝗿𝗼𝗼𝗺 C'est encore l'Early bird : urls.fr/TsIB5c 🔥
Cosmo Cargo, our inventory autobattler roguelike, has a new demo! So many new systems, reworks, polish, QoL... It's huge 💥 Try it on Steam: store.steampowered.com/app/4659480/... And send us your feedbacks💌 #gamedev #indiedev #indiegame
🎉 SAVE THE DATE ADDON, l'événement dédié aux créateur·ices de jeux vidéo indépendants, revient et vous donne rendez-vous les 26 et 27 novembre 2026 💙 Conférences, tables rondes, showroom pendant 2 jours ! Achetez votre pass pendant l'EARLY BIRD pour bénéficier d'une réduction ⤵️ urls.fr/TsIB5c 🔥
I had the chance to test a build at gamescom and talk with @thomas.flying-oak.com I highly recommend 👊 I want to play more now !
Are you ready for juiciest, crunchiest, punchiest gameplay to sweep you off your feet? 🤩 Cuz we got you 😉 Wishlist to get a knuckle sandwich 👊🥪 shorturl.at/nZSFs #pixelart #monogame
Hey, I'll soon be available for Unity freelancing! I can - gameplay, tool dev - VR (Quest / PCVR) - multiplayer/network (Photon, Fishnet) - ports: Switch, Xbox, PS, mobile - save projects and make them ship Portfolio: dmayance.com Let me know if I can be useful to you. 💌 #gamedev #indiedev
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
dmayance.com
On en est à 25% de promesses de souscriptions pour @ty.games ! Pour quoi ? Pour créer le premier éditeur et distributeur français de jeux indés sous forme de SCIC. Infos : www.linkedin.com/posts/damien... Ou si vous voulez éviter le réseau de l'enfer, allez directement sur notre site : ty.games
TyGAMES - Pitchdeck court et intense | Damien Mayance
On en est déjà à 25% de promesse de souscriptions pour notre coopérative TyGAMES 🎉 TyGAMES va donc devenir une coopérative (SCIC) d'édition et de distribution de jeux vidéo. La première du genre en F...
linkedin.com
Sovereign Tower is OUT NOW on Steam! Manage eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny in Sovereign Tower! 🤝 Recruit 🗡️ Send them on quests ⏪ Fix your mistakes with help from a time-rewinding demon store.steampowered.com/app/4113940/...
Ça brûle aux 4 coins de la France et la 4eme canicule de 2026 arrive dans quelques jours. Si vos priorités sont la dette et l’immigration, il est temps de se remettre en question.
Vendredi dernier on présentait @ty.games "v2" ! Un éditeur et distributeur coopératif, où le pouvoir est équitablement partagé, tout comme les bénéfices. Avec un cadre juridique qui le garantit. Si vous avez raté la présentation, voici la VOD : youtu.be/fjdh0StTRNk
TyGAMES - Présentation de la future coopérative (SCIC)
YouTube video by TyGAMES
youtu.be
Updated my interactive fiction writing tool Loreline Writer, which now supports localisation files! You can write your translations and test them right from the editor. App available for free on Itch: jeremyfa.itch.io/loreline-wri... #gamedev #interactivefiction #narrativedesign #indiedev
Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!
Check out Samuel’s implementation of the Black Box Sim game architecture I presented at the @roguelike.club in 2024! Thanks for sharing 👍
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist. samuel-bouchet.fr/posts/2026-0...
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist. samuel-bouchet.fr/posts/2026-0...
The Black Box Sim
A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.
samuel-bouchet.fr
J'ai utilisé Loreline pour une petit proto: lythom.itch.io/openthebox Loreline C# => .net console => WASM (Ça tourne dans xterm.js) Super solide et pratique ! Je recommande :D
Open the box by Lythom
Open The Box is a small text-based game that takes itself exactly as seriously as a game about opening boxes should.
lythom.itch.io
Un mois bien rempli : améliorations du langage Loreline (pour écrire de la fiction interactive), support Godot, et quelques infos sur ce qui est prévu pour la suite ! (N’hésitez pas à relayer 🙏) #gamedev #indiedev #godot #interactivefiction #narrativedesign loreline.app/fr/journal/m...
Steredenn will soon be 10 years old! 🎊 Wow. Already. For the occasion, we've compiled all the sales figures and anecdotes about the game! And we'll talk briefly about what's next. Enjoy reading! <3 open.substack.com/pub/pixelnes... #gamedev #indiedev #indiegame
Steredenn's 10th anniversary: genesis, sales figures and what's next!
15th October 2015 was the 1.0 release of the game
open.substack.com
Anaïs et moi avons eu la chance de participer à ce chouette projet de jeu narratif malheureusement méconnu. Et en plus, la musique est de Arnaud Roy !
[À ne pas manquer : voyage interstellaire à -50%] Trop chaud ? Marre de notre☀️ et du rechauffement climatique ? Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir ! Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
[À ne pas manquer : voyage interstellaire à -50%] Trop chaud ? Marre de notre☀️ et du rechauffement climatique ? Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir ! Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch! Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro... (EU players: search on the console directly, page is still not up). Have fun! #gamedev #indiedev #indiegame #coopgaming
CTHULOOT for Nintendo Switch - Nintendo Official Site
Buy CTHULOOT and shop other great Nintendo products online at the official My Nintendo Store.
nintendo.com
Super fier de ce qu'on a mis en place pour la UI de @neoproxima.bsky.social Venant du web, la gestion de la réactivité des interfaces de jeux m'a toujours semblé un peu archaïque... alors quand @lythom.bsky.social a proposé de faire un micro React, j'étais aux anges. Pour en savoir plus 👇
📝 How do you handle smooth UI transitions when your game state changes instantly? In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games. Full article: samuel-bouchet.fr/posts/2024-1... #GameDev #Unity3D #Programming
🛠 I made a handy tool for UI debugging The Click Occlusion Debugger can be setup in 3 minutes and can display what's blocking your pointer. 🔗 All instructions are here: samuel-bouchet.fr/posts/2025-0... #GameDev #Unity3D #UIDebugging #IndieDev
Unity UI Debugging Tool - Click Occlusion Debugger
Sharing a tool I made to quickly debug what's under the pointer
samuel-bouchet.fr
📝 How do you handle smooth UI transitions when your game state changes instantly? In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games. Full article: samuel-bouchet.fr/posts/2024-1... #GameDev #Unity3D #Programming
Animations Done Right with Reactive UI (Unity 6 example)
Reactive UI on observable state in video games is reliable and efficient, yet animations become a challenge. Let's see how to tackle that.
samuel-bouchet.fr
🐙Our game CTHULOOT is part of Daedelics' current Steam event! 🎮You can try the demo with your friends right now on Steam store.steampowered.com/app/2283410/... 🧃And give us feedback on our discord discord.com/invite/taMGF...
I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!🚀 Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months! Wishlist now to be notified the moment the game goes live 💫
Are you awake Sleeper? We've dropped some BIG news 📰 Citizen Sleeper 2: Starward Vector releases on January 31 on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, Game Pass day one 🎉 Check out the extended trailer that dropped at @pcgamer.com PGS: Most Wanted 📺 https://buff.ly/41iRgLC
Citizen Sleeper 2 - Date Announce Trailer
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your ...
buff.ly
Citizen Sleeper 2 is coming soon! Loved the first game, can't wait to play this sequel.
I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!🚀 Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months! Wishlist now to be notified the moment the game goes live 💫
Tired of selecting tiny child objects on click in Scene View when you want the parent? You can use the [SelectionBase] attribute on the parent MonoBehaviour to ensure clicking any child selects the parent first! #unity3d #unitytips #unity6
Neoproxima is just below 10€ during sales. It might be a good time to grab it! store.steampowered.com/app/2778760/... It's a narrative-heavy sci-fi game inspired by Norco and Citizen Sleeper. It's a seventies-in-space uchronia where nothing goes wrong… 😬 #indiegame
Save 25% on Neoproxima on Steam
Investigating a time-loop during the Cold War, light years away from Earth. Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics. Plan your next lo...
store.steampowered.com