just more UI work, nothing to see here, you definitely cannot flirt with your AWACS #gamedev #indiedev #screenshotsaturday #NovaSquadron
mackerel sky
@mackerelskydev.bsky.social
fish with too much time on their hands
Happy #screenshotsaturday! I've been working on improvements to the aircraft AI to make them more responsive to incoming missiles. It's still a work in progress but I'm pretty happy with how challenging they've become. #indiedev #gamedev
I'm back! For this #screenshotsaturday here's a video summary of things I've been working on since the itch demo! I've been trying to add in a lot of QOL and highly requested features based on the survey. #gamedev #indiedev
I'm reanimating this account from the dead to drop ASE v0.11a, featuring 2 campaign missions, 3 aircraft, and a total gameplay and visual overhaul! If you'd like to give it a go, the demo can be downloaded from: mackerel-sky.itch.io/at-skies-edge #gamedev #flightsim #screenshotsaturday
I said I would try to maintain a presence here and immediately dipped out for a month lol. Anyway, I've been pretty busy with work, but I try to work on the game every day. Here's a very early WIP of a catapult system! #flightsim #acecombat #unity
The Phantom is here! The F.GR-4 "Wraith" for @mackerelskydev.bsky.social's project, At Skies' Edge, is now done. It was such a privilege to get to work on my favorite aircraft, and then get to see it fly in the game. #indie #gamedev
Here are some screenshots of the KF.21, an aircraft I've modeled for @mackerelskydev.bsky.social's project: At Skies' Edge. It is the first of many planes coming to the game. I have been enjoying my time modeling aircraft, and the next one is on its way already! #indie #gamedev
I've been fortunate enough to work with @cubeboy.bsky.social on getting the modelling done for ASE and his work is really carrying the visuals of the entire project!! I hope I'll be able to improve the terrain visuals enough to match the quality of his aircraft. #gamedev #flightsim #acecombat
Added dialogue triggers and working on some new gradient particle effects
Hello Bluesky! I'm very bad at maintaining a social media presence but I'll be posting some of my progress on At Skies' Edge, an #AceCombat like I'm working on. #gamedev #flightsim