Clara Gale ✈️ NS 0.4.1 out now!

@claradoth.bsky.social

Game dev making the arcade flight game Nova Squadron in my spare time. Opinions are my own, nothing here is related to my day job. She/her -- 🇬🇧|🇯🇵 OK You can play the Nova Squadron alpha demo on Steam! https://store.steampowered.com/app/1826830/Nova_

was working on improving my sky and a side effect is that if you zoom out you can see the whole earth, which is fucking sick. This probably more than likely will never be ever visible ingame, but its influence is absolutely necessary.

BildBild

Added mouse aim. Until now the game was really only comfortably playable with a gamepad or HOTAS. Now it's got a very familiar mouse steering!

Proud to announce you can now pre-order the Levelling The Playing Field 101 Video Courses. Practical, focused 101 video courses for indie game developers. Business, marketing, budgeting, production, pitching and more - €40 (excl. VAT) per course, with bulk & group discounts! courses.ramiismail.com

Levelling the Playing Field - Courses by Rami Ismail

Practical, focused courses for indie game developers. Business, marketing, budgeting, production, pitching and more - by Rami Ismail.

courses.ramiismail.com

If I was smarter I would've picked a different angle for this animation so that I don't have to simulate badly-looking water. But I do this because it is hard (and because this shot is kinda important)

this was recorded on a GPU slightly weaker than a GTX 1080 by the way

Clara Gale ✈️ NS 0.4.1 out now!@claradoth.bsky.social · last mo.

I needed a break from UI stuff, so I let my hair down and, uh, completely remade #NovaSquadron 's missile VFX. The usual ~1 minute video wouldn't do this insanity justice, so here's 3 minutes of the INDF and CLE absolutely wrecking each other's navies. #gamedev #indiedev #screenshotsaturday

Tinkering with my "fmComposer" a bit more. Added support for songs with both FM and PCM in them, and as a test swapped out the fm drums of this Desert Strike theme remake for samples. The UI is still pretty clunky, it needs a FM/PCM mixer, but I'm excited about some hissy Genesis-style beats 😎

Air to air rearming drone. Has some things I want to fix, but I'm satisfied with it! This will be use used in longer missions, so I can keep the pace good while not forcing the player to do the whole process of landing.

🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️ One milkshake to rule the boys, one milkshake to find them, one milkshake to bring the boys and in my yard to bind them 🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️🕯️

Our games industry is people. Our studios are people. Our teams people, our games by people for people. Our games are made by people, in groups of people, in teams of people, making people things for people. The magic is people, and the people deserve so much better than all this. I am so sorry.

Shatter part 2. I need to fix a few things such as: Making sure chunks buildings are water tight. Better particles. Optimize it a bit more. Sound effects. Sometimes the whole building doesn't come down. But this won't be a common occurrence in regular gameplay, and it's kind of awesome.