Marcus Carter

@marcuscarter.com

Professor in HCI @ USYD, CEO @ Ludolio. Australian Research Council Future Fellow. Game Studies & Virtual Reality.

Had a chance to play Key Fairy today, which is available now on Ludolio! Owl Machine's ink-illustrated, pacifist bullet-hell about a tiny fairy untangling a cursed forest, one of the best-reviewed indies of the year, now available for classroom and library licensing.

Roblox's age-up initiative is going great! Can anyone help me workshop these paper title ideas? I can't get no (Refunds) Gimme Robux Sympathy for the Brainrot You can't always get what you want (Robux)

Advertisement for the Rolling Stones Roblox game. The text reads:

The stones teamed up with Roblox to turn 60 years of rock history into a first-of-its-kind, immersive game built for fans of all ages. 

The rolling stones hit the block friday july 17th @ 4pm PT

from friday through sunday head back to the game for an epic, first of its kind, finale event. starting friday at 4pm, the world will transform into a final battle to defeat the man - and your participation will directly impact hte outcome. this is an experience unlike anything you've ever seen, and you're needed on the front lines to help save rock 'n' roll history

📢 Our new paper is out in New Media & Society! “The industry is so rotten”: Regulating video game monetisation and divided gaming cultures in China We use debates around China’s latest regulation as a lens to show how monetisation has become a key fault line shaping different play ideologies.

I've thought for a while USYD should have a game design club, so we seed funded it for a year. We expected 10-15 students hanging out, making games in a room, with a paid mentor. Over 570 students signed up (!) and 120+ turned up to our first session last Friday. Wild enthusiasm.

A lecture theatre filled with students. In the front, four students play a game with a pink balloon.

🍲 It is still soup season! @gua-le-ni.com's philosophical game still continues to promote the discussion of what exactly is soup. And that even an ordinary concept like ‘soup’ is vague, shifting, and impossible to define exhaustively. @derlampenputzer.bsky.social @zeit.de

Stefano Gualeni@gua-le-ni.com · 8mo ago

"Was ist Suppe?" A little old game (of mine) causes confusion and delight, it seems [in German]. www.zeit.de/2025/54/some... Cc @zeit.de @indigitalgames.bsky.social #soup #gamestudies

Huge congrats to all the very deserving early career academics who got DECRAs. And condolences to the much larger group of deserving people who didn't get DECRAs. Just remember that the vast majority of successful academics you know also didn't get DECRAs!

The webpage for our upcoming book has the cover on it now which is enough of a milestone for me to write another post about the book we have coming out soon. www.politybooks.com/bookdetail?b...

Game Studies: A Critical Introduction to the Field

Game Studies: A Critical Introduction to the Field, From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, ...

politybooks.com

Brendan Keogh@brkeogh.bsky.social · 11mo ago

BOOK ANNOUNCEMENT! @mahliann.bsky.social, @marcuscarter.com, and myself have combined our collective brains and written a wide-reaching introduction to the complex and interdisciplinary field of Game Studies in this forthcoming book for Polity. www.politybooks.com/bookdetail?b...

Teaching game design is way harder than anything else I've ever taught, because we make collaborative social rituals out of all of human experience... and then also sometimes have to balance spreadsheets about polearm damage.

Last year, we ran a study where we gave children a $20 pre-paid debit card to spend in any game. This method elicited incredible data showing how carefully children weigh their purchasing decisions, but also revealed the many minefields and deceptive practices they have to navigate.

Agree, it's why I always recommend reading @brkeogh.bsky.social's book The Videogame Industry does not exist. Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.

Cover of the book "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production", by Brendan Keogh.
Eniko Fox@enikofox.com · 2y ago

Too much gamedev advice is dispensed assuming the end goal is a commercially viable game and maybe that's a problem? Making a financially load bearing game is so close to impossible that maybe setting that as the end point for all game development is creating wildly unrealistic expectations