Mike DeVillar | TTRPG Design | Fallen Kingdom Skeleton Person

@mdevillar.bsky.social

They/Them TTRPG Game Dev working on Fallen Kingdom, playtest out now! Overly sentimental skeleton Liable to talk to you way too much about swords BizDev at Dual Wield Studio banner by @necromilk profile pic by @direthey https://mdevillar.itch.io/

Got a new update up for Fallen Kingdom! Bunch of updates that are listed in the devlog, but this is a bit of a wider update than some of the past few, with an even bigger one incoming with the next update already in progress, go give it a look! mdevillar.itch.io/fallen-kingd...

Fallen Kingdom: Playtest by Mike DeVillar

Playtest Materials for a Dark Fantasy Tabletop Dungeon Crawling Game

mdevillar.itch.io

So I'm one of the folks that's been hit by the layoffs! 🤪 My time at DWS has been a fun one, and I got to work with and alongside some really wonderful folks, several of whom have been affected. Which means I'm available for work if you need someone that's good at BizDev and competent at editing!

Dual Wield Studio@dualwieldstudio.bsky.social · 3w ago

Today, we’re publicly sharing that Dual Wield Studio has reached the difficult decision to conduct layoffs. If you’re hiring, please reach out in response to this post or via email to hello@dualwieldstudio.com - our priority is ensuring everyone impacted can find a great new job.

Today, we’re publicly sharing that Dual Wield Studio has reached the difficult decision to conduct layoffs. This is not done lightly; our core ethos prioritizes taking care of our team above all. 
Candidly, layoffs reflect a failure of leadership sufficiently planning and acting in service of the team.

Last year, our current Leadership became aware of our company having operated at a significant income deficit for several years. We informed our team of this concern, and did what we could to mitigate it as much as possible, including the seniormost highest-paid members of Leadership deferring significant owed pay in order to extend more funds to our team.

Despite this, without more drastic action, our trajectory endangered our ability to reasonably continue to fairly compensate our team or support them in the event of financial insolvency. 
Layoffs are that drastic action.

Full-time employees impacted by the layoff will receive 6 months severance pay, 6 months medical benefits, and 6 months of tailored outplacement support, with comparable severance offered to our incubation business project contributor. If we cannot continue to fairly employ people, we believe we should at least do what we can to help them find their next job.

We’re heartbroken to send away folks who have been part of what makes our team so special, and are committed to doing all we can to sustain Dual Wield Studio by learning from our mistakes to do better.

If you’re hiring, these are some marvelous folks for you to consider – please reach out in response to this post, or to hello@dualwieldstudio.com

It's bizarre how repeatedly people keep hijacking the conversation about Accessibility away from things like closed captioning, colorblindness support, alt-text for screen-readers, etc, to "Games should be easier to play, books should be easier to read, and shows should be simple to understand"