Antonio Freyre - Merlino Games

@merlinogames.bsky.social

Game Dev. Making: As Time Surrenders Made: No Sun To Worship / It Comes In Waves / The Chameleon / etc https://linktr.ee/merlinogames

so stoked to have hosted @ryakomusic.bsky.social on the show! my favourite bit is at the end where she talks about forging your own path and listening to your inner voice as an artist <3

Quest Markers Podcast@questmarkers.bsky.social · last wk.

EPISODE 46 IS LIVE @ryakomusic.bsky.social joins @marinahascoffee.bsky.social to talk about her sources of inspiration, how her experience as a music producer helps her with sound design, and what it’s like working on your first video game. www.youtube.com/watch?v=1MYS...

I still watch 1 starcraft match every morning and I watch the Korean tournament that happens twice a year (ASL) it’s the only game stuff I watch, I never watch streams of anything. Cant miss my starcraft though 👴🏻

headfallsoff@headfallsoff.com · last wk.

what's everyone else's fab examples of once massively popular and influential landmark titles in especially western games from back in the day that have just been forgotten and abandoned completely now. mine is black and white

there’s this somewhat popular game programmer here that has gone from AI hater to full AI psychosis it has been interesting to see because it looks so similar to other addictions it really is the slot machine gambling aspect of its output that hooks people

some people say the hardest part of gamedev is the last 10%, some say console cert, some say feature creep, etc but for me, the hardest part by far is when I have decided what my next game will be, and it feels like the best idea in the world that you can't make because you are busy

the only way to become a good artist is by first being a bad one. we're discouraged as adults to pick up something new, to be a beginner again, to be bad at something again. but art, like anything else, is a skill. the path to mastery? putting in focused, consistent effort over time