Mirella Díez

@missgameaudio.bsky.social

Senior Audio Designer at ZA/UM. Currently: Zero Parades. Prev: Moonlighter 2, Cataclismo, After Us, CONTROL, RiME... Soundtrack vocalist as Ella Norte 🎙️🎵. Opinions my own (she/her) ENG/ESP 💖💜💙

🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 http://www.dfaf2026.com

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And yess, after a much needed break, I’m finally back! 🧡 Still looking for remote gigs and freelance work, (I would be open to in house in Madrid). I do game audio design, implementation, and I'll even sing you a few songs if you want. I've also got some things cooking… SOON! 👀

Here’s a quick cheeky #WhatAGameDevLooksLike, because while it normally coincides with GDC in March, why not also do a Gamescom edition! I’m JC, lead producer and COO at Twirlbound! I’ve been in games for 12+ years and I love talking about production, leadership, and making spaces for yourself 💜

JC at Gamescom

Cande Maldonado asked the best questions back in @guadalindie.bsky.social and wrote down this beautiful piece about #gameaudio and Zero Parades. I'm extremely lucky to have shared this journey with @rubenrincon.bsky.social @cabreracomposer.bsky.social Thank you for having us 🫶🏻

Bonus Action@ba-original.bsky.social · 4w ago

What would a video game feel like with zero sound? We asked three sound designers (@missgameaudio.bsky.social, @rubenrincon.bsky.social & @cabreracomposer.bsky.social ) whose credits include Zero Parades, Control, Gris, and Neva. The answer:

El viernes @zaumstudio.bsky.social anunció el despido de 32 de sus trabajadores. Algunos lo han comunicado en sus perfiles de LinkedIn, tanto antes como después de que el estudio de Zero Parades lo hiciera oficial. El juego se lanzó hace dos meses. www.anaitgames.com/noticias/za-...

ZA/UM ha anunciado el despido de 32 de sus trabajadores - AnaitGames

Menos de dos meses después del lanzamiento de Zero Parades: For Dead Spies el estudio confirma una treintena de despidos.

anaitgames.com

I'm incredibly grateful for the time I got to spend as part of this little audio team, it's sad that it has to come to an abrupt end, but I'm still so very proud of the work we managed to accomplish on Zero Parades 🤧 Anyone would be lucky to have these folks on their team! I'm gonna miss you all!🐮✨

Rubén Rincón@rubenrincon.bsky.social · 2mo ago

Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs. If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social

A lot of my colleagues are out of a job now, too. This is a really awful time to be looking for a new position in the games industry, and I'm going to be boosting their signals as much as possible. They are all phenomenally talented, lovely people, and you should snap them up *immediately*.

Nyssa S.@mininyssa.bsky.social · 2mo ago

I am now OPEN TO WORK. I've been told I'm a pleasure to have in class, and also that I bring a kind of 'major freak who can also make you cry' energy to the writer's room. I can neither confirm nor deny that I was the reason we had to eventually make a 'No More Puns' rule on ZP.