M Lupetti
@mlupetti.upandpunch.red
marxist art & video game critic Artribune, Il manifesto matteolupetti@upandpunch.red they/them My book UDO. Guida ai videogiochi nell'Antropocene is out! https://nuovesido.it/store/collezione-tebe/udo-guida-ai-videogiochi-nellantropocene/
in the future instead of trying to explain la-mulana's sense of humor to people I'm just sending them this gif
Now that the Rumors Update has brought Scarlet Hollow's content up to a million words of branching dialogue, we'll be increasing the game's price to $29.99 on August 13th. This will be Scarlet Hollow's ~final~ price increase. If you've yet to pick it up, there's no better time!
Double Fine has laid off around 25% of its staff (23 people), following divestment from Xbox a few weeks ago
Back in October, Rockstar Games fired 34 employees for alleged gross misconduct. The severity of these firings could have spelled the end for a burgeoning union effort that was underway, but it didn't. In fact, the union is now *bigger* than it's ever been before. www.youtube.com/watch?v=ym4z...
Rockstar Fired 34 People, but the Union Is Bigger than Ever
YouTube video by People Make Games
youtube.com
Last Friday, for the Konsigli segment on Radiotelevisione svizzera in lingua italiana (RSI), I talked about Unhinged, Netflix’s latest experiment in the world of videogames. The story is pretty silly, but the design is genuinely interesting. The podcast is now online!
“Written off as half-dead, the video game industry is making a comeback,” main Italian gaming website Multiplayer wrote, drooling over Geoff Keighley’s summer hype train. For @artribune.bsky.social, I talk about the crisis facing the industry.
While preparing for an interview with a Japanese game developer, I was asked not to ask a certain question and not to mention that I wasn't allowed to ask it.
I hate doing anime interviews: aftermath.site/i-hate-doing-a...
I started drafting this piece long before I read @letominor.bsky.social's article for Stop Caring (@stopcar.ing), and even though I strongly disagree with Filote's framing and conclusions, I think the two essays should be read in conversation with each other. www.stopcar.ing/everything-i...
Everything is Permitted
"I've never been one for politics." "You are a politician in your own way."
stopcar.ing
"Assassin’s Creed was unusual: a game produced in the West in which we inhabit an (albeit Occidentalized) West Asian freedom fighter resisting a European invasion." @mlupetti.upandpunch.red on playing the first Assassin's Creed during the Gaza genocide and 25 years after 9/11:
Today in Italian communist newspaper Il Manifesto I write about @molleindustria.org's new videogame, Future? No Thanks!, which was supposed to have already been released but is instead stuck in Valve's review limbo. "The Gramscian solarpunk of Future! No Thanks!".
i just realized i never posted this here Cover art for 'Scholar's Codex' @tuneandfairweather.bsky.social 30x40cm ink on claybord
10 years ago, I released Sacramento. A tiny game in the vast world of video games, but a huge part of my creative & professional life. It has become a precious time capsule, a reminder of who I was then, and everything I’ve done since. Happy 10th birthday, Sacramento! ❤️ Music by Glass Body ✨
ICYMI: "Assassin’s Creed was unusual: a game produced in the West in which we inhabit an (albeit Occidentalized) West Asian freedom fighter resisting a European invasion." @mlupetti.upandpunch.red on playing Assassin's Creed during the Gaza genocide and 25 years after 9/11:
Replaying the first Assassin's Creed Videogame During the Gaza Genocide - Unwinnable
Few Western games would have allowed us to play “the terrorist.”
buff.ly
"Assassin’s Creed was unusual: a game produced in the West in which we inhabit an (albeit Occidentalized) West Asian freedom fighter resisting a European invasion." @mlupetti.upandpunch.red on playing the first Assassin's Creed during the Gaza genocide and 25 years after 9/11:
Replaying the first Assassin's Creed Videogame During the Gaza Genocide - Unwinnable
Few Western games would have allowed us to play “the terrorist.”
unwinnable.com
I've been chatting with a bunch of video game contractors who have recently worked with major AAA companies about how the relentless budget cuts are affecting them (spoiler: badly)
Thousands of full-time video game industry workers have been laid off in the last several years as game companies scramble to cut costs. But there are even more cuts happening quietly to contract workers, wh... https://kotaku.com/amidst-mass-layoffs-contract-workers-devastated-video-games-2000718416
"Twenty-five years since September 11, 2001, more than 1,000 days into the genocide in Gaza carried out by Israel, and after months of more or less overt U.S.-Israeli aggression against Iran and Lebanon, I’m replaying the first Assassin’s Creed game." My first for @unwinnable.com.
Saturnalia is 90% off for the first time on Steam. If you were ever curious about this multi-character non-linear narrative horror game, or if you think your friends should check it out, now is the time. store.steampowered.com/app/916350/S...
Killer Queen Black is back on Steam and available as free store.steampowered.com/app/663670/K... for some reason still has disclaimer that it's no longer on Steam
Public Domain Art is the lifeblood of small tabletop rpgs, but it can be a nightmare trying to find the right art and license. This week, I’ve re-uploaded my old list from 2020 (with updates) of public domain websites. That's 500,000+ public domain paintings, photos, maps, and film. Link below 🔗👇
Happy to be featured in this feature about virtual photography!
GTA V in contemporary art. Feat. Matteo Bittanti, 2girls1comp, @alanbutler.info, Joseph DeLappe, M. Earl Williams, Lorna Ruth Galloway, Luke Caspar Pearson, Leonardo Magrelli, @digital-stranger.bsky.social, Grayson Earle, Craig Moore III and Total Refusal. www.artribune.com/magazine/art...
*New game* release event for @molleindustria.org's upcoming Future? No Thanks! Next Monday, July 20th at boshi's place RSVP here: pools.events/t/accw2dqp/
This is such a great collection of texts that tackle the subject of how artists have used Grand Theft Auto V as a medium and tool for art-making over the last 13 years. Text in Italian, worth putting through a translator. Some of my fav people in the scene are included. Delighted to be the mix. ❤️
I curated a new feature story exploring GTA V in contemporary art for Italian art magazine @artribune.bsky.social and it's available online and in PDF. Contributions from Valentina Tanni, Laura Cocciolillo and me. (image: Leonardo Magrelli, West of Here, 2021)
I curated a new feature story exploring GTA V in contemporary art for Italian art magazine @artribune.bsky.social and it's available online and in PDF. Contributions from Valentina Tanni, Laura Cocciolillo and me. (image: Leonardo Magrelli, West of Here, 2021)
THE DEATH OF HARSH NOISE is my contribution to #toxicyurivnjam and serves as sequel to LONER_DOG It has girls sobbing already and digs into the fundamental sexual pathology of the necrophile tranny type. Check it out here: snekofspice.itch.io/the-death-of...
Last Friday on Radiotelevisione svizzera in lingua italiana I talked about Play/Ground 3, a series of visual novels created by students from a couple of Italian schools to explore the stories and the places of their regions.