M Lupetti

@mlupetti.upandpunch.red

marxist art & video game critic Artribune, Il manifesto matteolupetti@upandpunch.red they/them My book UDO. Guida ai videogiochi nell'Antropocene is out! https://nuovesido.it/store/collezione-tebe/udo-guida-ai-videogiochi-nellantropocene/

Last Friday, for the Konsigli segment on Radiotelevisione svizzera in lingua italiana (RSI), I talked about Unhinged, Netflix’s latest experiment in the world of videogames. The story is pretty silly, but the design is genuinely interesting. The podcast is now online!

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I started drafting this piece long before I read @letominor.bsky.social's article for Stop Caring (@stopcar.ing), and even though I strongly disagree with Filote's framing and conclusions, I think the two essays should be read in conversation with each other. www.stopcar.ing/everything-i...

Everything is Permitted

"I've never been one for politics." "You are a politician in your own way."

stopcar.ing

Unwinnable@unwinnable.com · 2w ago

"Assassin’s Creed was unusual: a game produced in the West in which we inhabit an (albeit Occidentalized) West Asian freedom fighter resisting a European invasion." @mlupetti.upandpunch.red on playing the first Assassin's Creed during the Gaza genocide and 25 years after 9/11:

Today in Italian communist newspaper Il Manifesto I write about @molleindustria.org's new videogame, Future? No Thanks!, which was supposed to have already been released but is instead stuck in Valve's review limbo. "The Gramscian solarpunk of Future! No Thanks!".

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10 years ago, I released Sacramento. A tiny game in the vast world of video games, but a huge part of my creative & professional life. It has become a precious time capsule, a reminder of who I was then, and everything I’ve done since. Happy 10th birthday, Sacramento! ❤️ Music by Glass Body ✨

"Twenty-five years since September 11, 2001, more than 1,000 days into the genocide in Gaza carried out by Israel, and after months of more or less overt U.S.-Israeli aggression against Iran and Lebanon, I’m replaying the first Assassin’s Creed game." My first for @unwinnable.com.

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Public Domain Art is the lifeblood of small tabletop rpgs, but it can be a nightmare trying to find the right art and license. This week, I’ve re-uploaded my old list from 2020 (with updates) of public domain websites. That's 500,000+ public domain paintings, photos, maps, and film. Link below 🔗👇

This is such a great collection of texts that tackle the subject of how artists have used Grand Theft Auto V as a medium and tool for art-making over the last 13 years. Text in Italian, worth putting through a translator. Some of my fav people in the scene are included. Delighted to be the mix. ❤️

M Lupetti@mlupetti.upandpunch.red · 3w ago

I curated a new feature story exploring GTA V in contemporary art for Italian art magazine @artribune.bsky.social and it's available online and in PDF. Contributions from Valentina Tanni, Laura Cocciolillo and me. (image: Leonardo Magrelli, West of Here, 2021)

Last Friday on Radiotelevisione svizzera in lingua italiana I talked about Play/Ground 3, a series of visual novels created by students from a couple of Italian schools to explore the stories and the places of their regions.

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