Dissonance

@mothlands.bsky.social

Ennie award winning tabletop rpg designer, pin lover, polyamorous person, Seattle Check out my work at Mothlands.com

It’s finally in my hands! Tim and Evil hat have really done something special with this book and it’s truly impressive how a simple change in setting or tone can make John’s original ideas sparkle.

Bild

The collection of stretch goal material for Blades '68 grew so large that it has exploded from the Palace Dossier into THE BLUE FILES. It's almost 60 pieces, from an amazing array of contributors.

Cover for "The BLUE Files", a collection of additional material for Blades '68. Shows a yellow car sailing through the air above a bridge, with a multi-coloured explosion behind it. In the background is a city skyline, and a blue sky with radiating circles.

Designing playbooks for Blades and its spinoffs is always so fun. The official sheets from each book have conventions that you can mimic or subvert. A mix of broad permissions and conservative rules-based bonuses. And a few options thoroughly bend the core rules.

Hypothesis: Austin Powers has Mojo but he does not possess much in the way of Soul. It thereby follows that possessing Mojo is detrimental to one’s capacity for Soul and vice-versa. What say you?

Reading through the Blades 68 pdf and these playbooks are great! More tightly directed than the original playbooks but that feels right given the setting. Coming up with new playbooks for this edition will be a fun challenge!

So many amazing runs this year at Summer Games Done Quick and they end it with one of the most amazing Kaizo showcases I’ve ever seen and an astoundingly deep Clair Obscur speedrun! Congrats to them and to Doctors Without Borders for reaching 2.4 million.

A reminder that I hate LLMs that don’t ask for consent from, provide credit to, or compensate the people whose data they train on. Which is all of them. Also the people who knowingly exploit and promote them. So please get bent.

I ran my first session of #Realis last night and I thought I'd share some of my thoughts about it! Realis is the debut tabletop rpg of Austin Walker and produced by Possible World Games. The game's setting and theme are extremely broad w/o being generic, something I'll briefly expand upon.

The cosmology of Realis, as illustrated on the books cover.

Very excited to run an exploratory session of Realis. Lightly worried it won't vibe with my table (we haven't gotten on well with the Belonging Outside Belonging system games we've tried and Realis has some of that same dna) but it shows a lot of promise!

Did something happen to rehabilitate Luke Crane? Am I the only one who remembers his embarrassing attempt to dupe a bunch of popular creators into supporting his canceled buddy? Why do I keep seeing his name mentioned in a positive light?