Mr. Mildwest

@mrmildwest.bsky.social

Game Dev/Musician with trash taste formerly up in Alaska. Could be the frostbite... Developer of "My Cat Malice" - Out now!

Started playing the original Metal Gear Solid and had 2 main thoughts: 1: Snake has flirted with every female character so far and is 2/3 on reciprocation. Did not expect that. 2: a lot more talking than expected. Also, that first boss fight is fucking weird and possibly my favorite of all time.

I had the weird moment where I was watching a show and Steve Buscemi showed up, and then I found myself so distracted by the fact that all I can think is Steve Buscemi and not the character he’s playing…so I’m putting down the show for the night. Like love the guy’s work, just a very distinct actor

So now a month out from releasing my first game, and all I gotta do for launch is -finish up fixing hi-score saving -one final playtest to set base high scores -work on thank you gifts for the crew that helped me get here. It’s super exciting. My Cat Malice, out August 1st #gamedev

A black cat sitting on the wood floor. She is glancing to the right of the camera.

After getting absolutely annihilated by Rane from Lone Zerg in my own game, I’ve now trounced his score… …all it took was adding more stages, several lines of code, a combo system, pots all being worth points, and a couple more mechanics… … but still, 141,000 vs 8300. Checkmate. #gamedev

Retro achievements may have single-handedly changed my relationship with gaming. I wish I was kidding but getting that dopamine kick of achievement unlocked in games I thought I had exhausted is amazing

So after about an hour of swearing at the steam deck for defying all my attempts to implement the Input library for Gamemaker, decided to run a Windows build in handheld. No idea why that worked, but surreal to be playing a game I’m making on a fight stick. Feels like full circle from being a kid…

As someone who grew up Christian, this morning was a perfect example of my issues with American Evangelicalism, and part of the reason I will probably never enter a church again.

Any #Godot developers have experience building games for multi-screen play? I have an idea that I'm working on an idea that would use two monitors, but wanted to see if anyone else had any experiences with it.