Mr. Thee @ Offkai

@mrthee.bsky.social

Developer of Olliefrog Toad Skater and other swag video games. Formerly Nvidia, Top Golf Media, and a bunch of AR startups acquired by Discord or Niantic.

Pretty much any linearly interpolating term can be offloaded to linear texture filtering, including factors of bezier polynomials. kawase blur leverages this principle as well to reduce the number of samples done for a weighted post-processing effect.

Alan Wolfe@demofox.bsky.social · 5d ago

A Texture Lookup Approach to Bézier Curve Evaluation on the GPU jcgt.org/published/00... New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound.

Figure 2 from the paper, showing how bilinear texture interpolation can evaluate the de Casteljau algorithm.