Due to popular request... the oscilloscope can produce mind-boggling effects 2.0 (Kiwi edition)
Please please please.. we need the Kiwi
Myk
@nikout13.online
he/they • 🎮 Indie Game Dev #ProjectVerocity • 💼 Tech Director @ Voodoo • 🌐 https://nikout13.online <- Portfolio • 🛠️ Unreal Engine, C++, Blender, screw genAI • 💼 3D generalist, tech artist, animator, cinematographer, writer and designer • 🍁 Ontario
Due to popular request... the oscilloscope can produce mind-boggling effects 2.0 (Kiwi edition)
Please please please.. we need the Kiwi
Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance
Drop Pod & Mission Board system. Along with some goodies to first person control rig, extra work on Camera System with expanded states and transition parameters. Third person also is going through major changes, but dominant hand always aims at destination. #ProjectVerocity
One of the concepts for #ProjectVerocity very early corrupted Kroen designs. Concept by @sirce.bsky.social go give her a follow!
Sculpt is now complete, and retopo has also been done! A bit of work as I was mixing Quad Remesher with Retopoflow 4, but we are sitting at 50,400 tris. Managed to make hair cards straight out of blender hair curves, and spread them across the scalp. Coming to stores. Texturing later this week.
Thank you all who joined in for such short session! Got the progress nailed down the head shape now, and played around with hair strands which was amazing to use, great for Unreal's groom support. I am exploring haircards and how to get them right.
Going live with more character sculpting for the next few hours, come say hi! Chat is always welcome. www.twitch.tv/nikout13
nikout13 - Live on Twitch
Character sculpting for a game | Streaming software and game development.
twitch.tv
Even more progress, successfully done the mask with air pocket, before I start getting into details. #ProjectVerocity
No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
Yesterday I went more on legs and body, still blockout, voxel remesh for details will be next once I figure out the head and arms.
Raptorial anatomy sculpt shall start
First look at "Common Side Effects" Season 2 ❤️ Coming in 2027 on Adult Swim. Full 4-min video >> www.youtube.com/watch?v=hBXz...
If a Programmer or Game Developer works from home, then this is a person who constantly drinks and eats while working. A lot of tea. or coffee, or fizzy sweet drinks, and various foods. This is chewing work, we are like cows in a pasture. Moo, moo-o-o
Counter-Strike: Condition Zero is a different kind of nostalgia trip with such NPC dialogues.
Live action Moana looks almost like an elaborate plan to get a perfect excuse to subsidize pioneers behind Pixar's doors, the ones that carry Disney very hard with their vision and dedication. I am surprised it didn't happen after Elio.
Pixar has been hit the hardest on Disney’s round of layoffs. TheWrap reports that ‘Hoppers’ is partially being blamed for the layoffs as the film was shy of breaking even at the box office after making $389.5M against a $150M budget.
It's been very long 5 years to get it sorted, and I'm so happy. Really need to celebrate it, it's been too long of a wait...
It's impossible to come out and not breathe in all the ash and smoke today in Ontario, hard to concentrate. Wishing everyone to be safe.
And the last little sneak peek before we switch to blogposts for more coherent update on my site. VOIP with FMOD functionality, using Discord Social SDK. Filters and sound design set up by @vladislavzh.net Signal Strength, Sanity mechanics & more #ProjectVerocity #IndieDev #UE5
*Space dinosaur approaching your position rapidly* Huge props to @vladislavzh.net for pluggin in FMOD with plenty of goodies! Learned a lot how to drive those in my code without huge hassle. #UE5 #IndieDev #ProjectVerocity
Diegetic UI test. Experimenting with projecting from world to viewport space a little more since it was hitchy at dirst. sin wobbleness is similar on the weapon holster, may have to make it docked at some point with conditions. #ProjectVerocity #UE5 #IndieDev
First Swarm function test... I was destroyed. #ProjectVerocity #UE5 #IndieDev