Myk

@nikout13.online

he/they • 🎮 Indie Game Dev #ProjectVerocity • 💼 Tech Director @ Voodoo • 🌐 https://nikout13.online <- Portfolio • 🛠️ Unreal Engine, C++, Blender, screw genAI • 💼 3D generalist, tech artist, animator, cinematographer, writer and designer • 🍁 Ontario

Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance

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Drop Pod & Mission Board system. Along with some goodies to first person control rig, extra work on Camera System with expanded states and transition parameters. Third person also is going through major changes, but dominant hand always aims at destination. #ProjectVerocity

Sculpt is now complete, and retopo has also been done! A bit of work as I was mixing Quad Remesher with Retopoflow 4, but we are sitting at 50,400 tris. Managed to make hair cards straight out of blender hair curves, and spread them across the scalp. Coming to stores. Texturing later this week.

Thank you all who joined in for such short session! Got the progress nailed down the head shape now, and played around with hair strands which was amazing to use, great for Unreal's groom support. I am exploring haircards and how to get them right.

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If a Programmer or Game Developer works from home, then this is a person who constantly drinks and eats while working. A lot of tea. or coffee, or fizzy sweet drinks, and various foods. This is chewing work, we are like cows in a pasture. Moo, moo-o-o

Live action Moana looks almost like an elaborate plan to get a perfect excuse to subsidize pioneers behind Pixar's doors, the ones that carry Disney very hard with their vision and dedication. I am surprised it didn't happen after Elio.

ToonHive@toonhive.bsky.social · 2w ago

Pixar has been hit the hardest on Disney’s round of layoffs. TheWrap reports that ‘Hoppers’ is partially being blamed for the layoffs as the film was shy of breaking even at the box office after making $389.5M against a $150M budget.

It's been very long 5 years to get it sorted, and I'm so happy. Really need to celebrate it, it's been too long of a wait...

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It's impossible to come out and not breathe in all the ash and smoke today in Ontario, hard to concentrate. Wishing everyone to be safe.

Here is a Weapon Building System prototype that uses Starfield's grid cell building rules. A test to prove boundaries of UX. Still figuring our Drag n Drop projection from screen onto world properly. #UE5 #IndieDev