Symphonic Nonsense

@nonsense.moe

Johnny. Sometimes translates things. Sometimes makes things. Keeping it chill.

It's been around 3 years since Gridman Universe (crazy how time flies), and even though I did all of the timing and typesetting for the [Pizza] release, there was exactly one typesetting shenanigan made by Angrevol, and it's one of my favorite things ever

Many cool new games but no time to play them because work. Thankfully I'm very far away from hype cycles these days, and I usually dive into either obscure stuff, or stuff that's been popular years ago. Quite possibly the comfiest approach.

Dear Masaki Tsuzuki (though you may never read this) Please take yourself less seriously and be less stiff. Take some lessons from your buddy Kaneko on how to make dialogue entertaining. Most importantly, embrace the cheese. You're really good at cheese. Til we meet again bsky.app/profile/nons...

Symphonic Nonsense@nonsense.moe · 3mo ago

Watched Nanoha GBV episode 1, and this is just 80s B-movie tier plot, and you know what? I'm all for it. They better keep it up. They better not lose it. This is the last chance I'm giving this franchise.

This is true of many art forms, but speaking as a translator, a big part of the job is absorbing details. To properly understand the context and flow of a story and its dialogue, you spend large amounts of time thinking about the characters, their motivations, the world they live in, etc.

We throw newbs in a pit. We tell them they must be competitive auteurs from day one, and that they’re disposable. Young professionals need space to learn. Apprenticeships and junior roles. They don’t know what they don’t know. We need entry level jobs. We’re moving in the opposite direction.

When the LLM-based Ryza chat app was announced, I fully expected that people would break it in the first week. And the Japanese users did not disappoint, making the synthesized voice say えっちしよう and whatnot. Will this teach the devs/publishers a lesson? Stay tuned to find out. (Probably not.)