Joel

@nowimime.bsky.social

Mat/Env/Concept Artist. Junior https://www.artstation.com/joelplanasanglada

Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev

Unity 3D scene showing a foggy scene set on a rural field. 3 Churches can be seen to the left, center and right of the camera, with the further one in the center being more brightly lit. There's a thick layer of fog covering the scene and an immeasurable amount of makeshift tombs can be seen covering the ground.

Hey all, I was unfortunately laid off from my job of 3 years working as an environment concept artist @ clockwork labs last week. It was a fun stretch - but now I am seeking a new role! I'll be posting some of my favorite concepts I did during my time there.

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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?

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