Wapping High Street, London E1W Brick wharf warehouse with loading wooden doors and hoist crane #reference #materialreference #buildingreference
Joel
@nowimime.bsky.social
Mat/Env/Concept Artist. Junior https://www.artstation.com/joelplanasanglada
The Natural History Museum London SW7 Stone columns based off patterns found on fossilised tree trunks #reference #materialreference #buildingreference
Austin Friars, London EC2N Alleyway with cut stone and red brick buildings #reference #buildingreference #materialreference
New updated version of the building Next step rendering and is dooone 😅 #conceptart
Medieval Building palette exploration 🎨 #conceptart
Congratulations, you've been promoted to corpse ☠ CHECK OUT OUR KICKSTARTER, LINK IN BIO Credits in the replies!
🧌 THE MEANS OF DESTRUCTION 🧌 LIVE ON KICKSTARTER
Don’t know who to credit for this. But it is how I feel.
Like my art? Want it collected in a cool artbook? Follow me here! www.kickstarter.com/projects/din...
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
Hey all, I was unfortunately laid off from my job of 3 years working as an environment concept artist @ clockwork labs last week. It was a fun stretch - but now I am seeking a new role! I'll be posting some of my favorite concepts I did during my time there.
Dishonored 2 (2016, Multiplatform) (1/2) Today's beautiful shots are brought to you by the amazing @videogamebeach.bsky.social !
Wapping High Street, London E1W Brick wharf warehouse with loading wooden doors and hoist crane #reference #materialreference #buildingreference
your sign to say "good enough" and finish that thing you started 8 months ago
Fresco - a first and second person action-adventure where the frescoes come to life in an ancient Egyptian temple! store.steampowered.com/app/4373620/... by #gamedev Kelonia Games #indiedev #indiegame #gaming
Doors I used to walk past regularly and admire when I lived in Stamford Hill.
oh. OH. curves in plasticity just fucking work at sharp angles. we are so back.
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
A New Selection of Artworks by Martin Biffaud - Discover his profile on IAMAG Community : https://itsartm.ag/45yrKE2
Fight for Survival. sketch art From my 7 Ancients world. Lately, I've been busy with client work, so I've decided to start doing these kind of sketches.
Here the full process mixing handpainting in Photoshop and Substance Designer