Andrew Oaten - Project Eris

@oatmealink.bsky.social

Game Dev & 3D Hobbyist

i had some thoughts about timed aiming in my platformer game so i kinda low key fixed it. it has a logic of: tap to snap to target hold to stop time and pull out a setsquare red/green was supposed to predict if the pin will be in grapple range but work like 8 times out of 10

i modeled annelisse 🪱👽 unfortunately, the arm rig doesnt work very well for many necessary movements due to the weird anatomy (and my lack of experience), so i dont think theres much i can do with this model. worth a shot 🤷‍♂️

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I've posted this design, but I don't -think- I've posted it with this colourscheme on bsky before? If I was going to redesign it, that little sensor array on the manubrium would be an eyeball for sure.

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Finished her feet. I added two extra toes that are curled back whilst she is walking/running. I plan for her to uncurl them and use all four digits whilst wall running/climbing. She will still have her back limbs, but will draw those when I work on the orthographic drawings.

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Have been ill for like 2 weeks + we had a heatwave here so I have struggled to find any energy. I did however spent some time experimenting with tweaking Eris's design (again), to have more alien proportions, but also simplify her details for easier mass production down the line. Nothing final yet.

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