Obsidian
@obsidian-doom.bsky.social
Makes maps for Doom, moderates websites for Doom. He/him.
Most AI-driven game development seems to produce results like what most developers that slap stuff together do without figuring out *why* they're slapped together in that way, except the stuff that is slapped together only *appears* to be competent, making it an uncanny valley of sub-novice garbage.
brain no wanna do adult. Brain wanna sit and talk to gay friends in computer
same with the AI flag in the video itself, ESPECIALLY for music
Thank you for joining us for a night of rants, activities, and feeling something together 🥹
*sees a cool new gaming de-compilation project* *finds out its vibe coded* *completely loses interest*
Hello! Bad news, recently I broke my tooth in such a way that I'm gonna need a crown. Worse news, I have no money at the moment for such a thing. If you have any money to spare, it would mean the world to me: ko-fi.com/velvetic
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New #MBF21 #Doom mapset out: "Overcome LP"! Doomworld link ⬇ www.doomworld.com/forum/topic/...
I'm noticing a pattern with slop ai ports, got a doom genesis port youtube recommendation, the first thing I see is a badly rendered sega logo with weird cacodemon movement for an animation and the first thing that pops up after is the developers x and github links. (1/2)
An important tip I had to learn very early: - Your inspirations have been doing this for years, for *decades* even. Nobody is expecting you to best them at their own game on your first try. So chill and just like, make map.
If you are starting or planning to get into doom modding. Here are a few tips. -Start work on small scale mods. -Get your feet wet by trying some coding or graphic work. -Its okay to ask for help but be respectful. -Collab with other modders to help you understand stuff. -Don't be a dickwad!
Brian Eno on crafting the Windows 95 start up sound. This is never far from my thoughts.
Got the chance to talk with @kevansevans.bsky.social about their career as well as their latest release You Broke Me. Check it out! youtu.be/ffFyqgQURug
Into the Code | Episode 7 | Kevansevans
YouTube video by Agent Strange
youtu.be
If you're gonna take forever to do something, you might as well spend forever adding detail. #nextbroom #quake1 #leveldesign #gamedev
More progress on my Quake Rooftops map! I've made 10 unique trees for the map already. Here's a tree that is growing up against a wall.
🚨🚨🚨BLUESKY 38 IS AI SLOP🚨🚨🚨 PLEASE DO NOT PARTICIPATE sorry to ruin everyones fun 💔💔💔
Big open maps are cool when they are interesting if your game is built around it, but we need to refocus on the art of level design. Flow is everything and when you find someone good at it, they make all your mechanics magically learnable without tutorials.
I'm still making stuff for Doom! This is for something unreleased, and it's Vanilla-compatible!
More stuff with Doom 64 Unseen Evil cuz its fun as hell www.youtube.com/watch?v=py9x... #uzdoom #doom #Doommod #Modding #mod
Doom 64 Unseen Evil: Counterattack - [UZDoom mod combo]
YouTube video by jackthemaster101
youtube.com
Here's Matt's 2016 talk about 20 years as a Doom mapper and modder (now with 30 years in the video game business!). The Level Up Tuesday talk will explore how to categorize and gather feedback on your work and how to sort through what is actionable and what is not. youtu.be/UDgq-ne3xsk?...
Twenty Years a Doom Modder - Matthew Tropiano
YouTube video by VideoBrains Event
youtu.be