Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID. Pots are now throwable and breakable. A very important feature for this style of game. #pixelart #zeldalike #indiegame
PaleGhost
@palegh0st.bsky.social
Trying to make a game with zero experience. Godot. Devlog: https://ko-fi.com/paleghost
Ever since I started working on #twilightobscura I have been hugely inspired by @yachtclubgames.bsky.social Mina the Hollower looks amazing and I am extremely excited for it to release. Godspeed to the team working on it #pixelart #indiedev #retrogame
Implemented really easily. Now what could on the other side of the door? #pixelart #gamedev #godot #zeldalike #indiedev
Very very very busy fixing bugs and preparing everything for a last pre-release demo! So I'm sharing actual screenshots for #screenshotsaturday now featuring all three borders that can be used on the non-gameboy versions of the game #gamedev #indiedev #gbstudio #gameboy
After too long of a break, I have lost a lot of mental progress in development. So I decided to start from scratch and relearn things in a step by step way. 1st. I added the character movement (states/components). 2. A new dungeon Tileset. (1/3) #pixelart #gamedev #godot #zeldalike #indiedev
Good morning, it's 2026. You're legally obligated to try our little action-adventure 👀 #indiegame
Command seasons to manipulate the layout and water flow in Isle of Reveries's 4th dungeon 🦉☃️ Late Pledges are available if you want to pick up the game + the physical or digital GameBoy-style manual, which is exclusive to Kickstarter backers! Links ⬇️ #indiegame #screenshotsaturday
Hello #PitchYaGame! "May and the Amazing Bouquet" is an upcoming cozy, top-down action-adventure in the style of retro handheld games! Help May collect the Eight Prized Flowers on her island home, as she encounters new people and places along the way! Wishlist: steampowered.com/app/3734760/
Mock up of the inventory screen. Would appreciate some feedback and questions. The idea is that this will slide up when you hit tab. You'll be able to select your items here, and assign them to a loadout. Also a nice description box and map. #pixelart #gamedev #godot #zeldalike #indiedev
#Commissions anyone? Just making sure I can stay housed and fed... (Alternatively you can buy my games and albums or donate, links in bio) #PixelArt #AnimeArt #Chiptunes
Anyway, I have no idea how I'm gonna pay rent this month... Anyone wanna hire me? I can do: #PixelArt (Hardware-Accurate/Homebrew-Ready Sprites/Tilesets) #AnimeArt (Heisei era Shoujo/Bishoujo) #Chiptunes (Original Compositions/Covers/Arrangements - Mainly GB and PCE, but can do NES and GBA too)
The two dreaded coding hurdles are semi complete. Save/Load and Dialogue. Both, not as bad as I thought. Using Dialogue Manager which is pretty easy to understand, but I sorta dislike not really knowing what all the bits do. #pixelart #gamedev #godot #zeldalike #indiedev
House interior set nearing completion. Also UI mock-up. The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts? #pixelart #gamedev #godot #zeldalike #indiedev
Some sprites I made as I hone in on the style I like. Also working on some melee attacks for early game, but those aren't ready yet. #pixelart #gamedev #godot #zeldalike #indiedev
Mage Recall is free now on itch. 1 - 2 hour #gameboy styled adventure inspired by the likes of Golden Sun Play Vrin, a mage down on her luck as she recovers her magic spells while helping folks in a town on the brink of rebellion. #godotengine #gamedev #pixelart nion-ne.itch.io/mage-recall
Mage Recall by nion
Short experimental gameboy adventure about recalling spells.
nion-ne.itch.io
New Trees. Also some mock-up of the new enemies. Decided to reduce color count in them to make it more retro feeling. Returning to coding in more features next week. My goal was to have a small "demo" of sorts by the end of November. (1/2) #pixelart #gamedev #godot #zeldalike #indiedev
Some new enemies to add into the game. Want to try my best to not do too many reskins of the same enemy and have them all serve a purpose. Summoner, Hexxer, Burrower, and a classic simple side to side enemy/obstacle. #pixelart #gamedev #godot #zeldalike #indiedev
In Witches and Butchers, there are some more experimental enemy types such as these ghosts who have the ability of altering the scroll speed of the dungeon, and other effects that will be added in the future. #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy
Here it is! The reworked sprites. Feedback welcome. More Below! #pixelart #gamedev #godot #zeldalike #indiedev
Really productive day. Finished reworking everything to states/components. Added ability, as well as interactions such has death and animations. Excited to have figured out a simple way for idle enemies to detect the player when attacked from distance. #pixelart #gamedev #godot #zeldalike #indiedev
My new open world precision "batformer" Vampire's Best Friend is out now on Steam and itch with a 10% launch discount! Vampire hunters are after a mischievous vampire girl, and it's up to her pet bat to save the day!
Those armored ducks can be a pain in the butt sometimes! #gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #retrogaming #homebrew #shmup
Implemented simple state machines for player and the Blood Drop so I could pull off cooldowns and hurt animations. Feels a lot smoother. If anyone who is new to godot or gamedev is curious about it or other things like scene transitions. Let me know. #pixelart #gamedev #godot #zeldalike #indiedev
Small progress report. New cliff tileset. Enemy chase ai. Health indicator. Scene transition. New sprites in general. Happy with the progress. Up next. Combat and Death. Let me know what you think. #pixelart #gamedev #godot #zeldalike #indiedev
Learned a hard lesson today. Starting at colors and pixels for hours you begin to dull things in your mind. I made the mistake of compensating over and over but tweaking values. (1/2) #indiegame #pixelart #gamedev