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In the prototype version of Mario & Luigi: Superstar Saga, Mario and Luigi would have needed to electrocute a living mouse for all eternity to solve a puzzle. This was changed in the finished version to a toy mouse, likely due to the original being absurdly cruel.

In the finished version of Mario & Luigi: Superstar Saga, there is a puzzle in the Woohoo Hooniversity basement whereby an electric circuit must be completed using mechanical toy mice as conductors:
Mario must fill himself with water, which Luigi shoots out with a hammer to push the mouse into the circuit, completing it:
After this, for the rest of the game, going back to that room shows the mouse continuing to be electrocuted as it is now permanently part of the circuit.
This is completely fine since the mouse is a toy.
However, in the prototype version of the game, the mice are clearly living animals, being shown to eat cheese when they stop moving:
Now, Mario and Luigi are completing an electric circuit by electrocuting a real animal.
This means that for the rest of the game, the circuit is completed via the mouse's body, meaning it is a real animal being electrocuted eternally.
The cruelty of this is so absurd that it was likely removed for this reason.
Source: tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga/Early_Sprites/Map_Graphics_and_Objects,
YouTube user @Skawo, youtube.com/watch?v=lloE59IWN4c

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In Paper Mario, the Power Bounce badge's maximum number of bounces is arbitrarily capped against bosses, making Mario end the attack even with perfect inputs. Below are ways to determine if the player should feel bad about the missed input or if it was the game's fault.

In Paper Mario, the Power Bounce badge's maximum number of hits is arbitrarily capped when fighting various enemies, particularly bosses.
This means that even if you perform the input perfectly, Mario will'simply stop the attack all by himself at some point, making it look like it was your fault.
Here is how to tell if your attack was capped by the game or if you missed an input:
If you missed an input, the A button will remain on screen for a fraction of a second after the hit. In addition, Mario will jump off the enemy in a steep arc, landing close to the enemy.
If you were capped, the A button will disappear on the frame Mario deals the final hit, and he will jump off in a larger arc, landing further away. If you see these signs, rest easy: it was not your fault.
Source: YouTube user @Bonecrusher1022, youtube.com/watch?v=nLNyZyQxrr0