In another world, Mario 64 would require holding a button to run like the 2D games. Makes me think of how Monster Hunter originally had running require holding R down, to now where it’s a toggle via analog stick press, and how different that feels in comparison. So many layers to physical game feel
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/