I've been learning Godot for the past 6 months and I needed a placeholder character to test some stuff... So naturally I spent an unreasonable amount of time making way more frames and directions than I needed #pixelart #animation
Phanterm
@phanterm.bsky.social
Tempestuous Jester (Very Serious Individual) 🏳️⚧️ Daily Driving the 獨行道 🟨⬜️🟪⬛️ Working on Coruncopia over at @studiosunshower.com pfp by @leaglem.bsky.social
In Curses & Daggers there are sidearms and tools with multiple use stacks. Like the Chakram, a throwable disk shaped blade that bounce between multiple enemies. Wishlist on steam: store.steampowered.com/app/3522520/... #gamedev #pixelart #godot
Breath of Fire III / Capcom, 1997 Title Sequence theme "For the Dragons" by Yoshino Aoki & Akari Kaida The moment that I became obsessed with the leitmotif.
Alundresque: a custom font for Decker based on Alundra gurtdx.itch.io/alundresque Free to use for any and all projects!
Chronic tinnitus since July 2016. 10 years, ups n downs in volume and intrusion upon my mental. Grappled with immense misery and despair over a thing invisible, unrelatable to most. I'm better at managing it now but not free of days of high annoyance/anxiety. PROTECT YOUR EARS, you DON'T WANT THIS!
My day is about to improve significantly thanks to Cheba Hut, and they drew a little critter on my drink 🥹
in the future instead of trying to explain la-mulana's sense of humor to people I'm just sending them this gif
I also found my old Resident Evil 2 comic book. I got in trouble for bringing this into school as a kid and was written up for “pornographic material” due to a very tame depiction of Eve in the Garden of Eden on a character’s computer monitor. The blood, gore, and zombies? Nah, they didn’t care.
Found in my collection: the very brief, odd run that Archie comics did of NiGHTS into Dreams.
More treasures from my childhood. Never shall my street cred as a Hanna-Barbera cartoon enjoyer be called into question.
My mom sent me a bunch of old comics and books from my childhood and I audibly yelped
you can do this today! -cubemap reflection + normalmap -fake subsurface scattering using view dir (camera bounds help this) -fresnel -color blend between preset palettes based on vertex(?) height -baked sim and/or hand animated wave animation w variations -looots of alphablended quads* for wake fx
RT @Xbox_Nostalgia: Kelly Slater's Pro Surfer (2002 Video Game)
Also you should absolutely go and follow @sephytcd.bsky.social right now, who did an amazing job on Nil's UI art here!!!
At save points, you can adjust Nil's Archetype as well as his equipped Souls. Archetypes drastically affect Nil's properties, where equipping one or more Souls amount to small adjustments. When combining the two, the player has great versatility in customizing their experience. #godot #gamedev
Check out this pillar example I quickly modeled it then sperated each segment. used OCD. Added some slices with Cracker. BAM you got a tasty column that you can bake the details back into your lowpoly/retopod pillar texture. Lots of parameters to play with <3 Great for pre-zbrush work
This has been my Frank's hotsauce for making baked damage normals for a lot of things I put this shit on everything superhivemarket.com/products/ocd
presenting what I've been working on with @katie.cat for the last ~year: GDPatch, a versatile Godot mod loader! we've built a mod loader for all Godot 4.x games with a focus on script patching and runtime hooking docs: gdpatch.dev code: github.com/GDPatch/GDPa... blog: notnite.com/blog/gdpatch
GDPatch: a versatile Godot mod loader
It only took 15 months for me to write another interesting blog post!
notnite.com
When the targeted marketing is locked on to my weak spot (I am colored in a pinkish red hue, indicating that I am near death)
Unreleased Data East SFC RPG called "Hyper Tunnel and Trolls - Dragon's Heaven", based on tabletop book system, it almost got shifted to Saturn but did not make the shift (probably the devs got assigned to a Lemmings Saturn game...)
One of the coolest moments in classic JRPGs: Ryu transforming into a dragon in Breath of Fire (SNES) 🐉🔥 ⚠️ Photosensitivity warning: Flashing effects
Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev