Picorims

@picorims.bsky.social

Enjoying dev, games, and writing music. Currently working on #wav2bar and #openstreetkart. Portfolio: https://picorims.github.io/ Discord: https://discord.gg/8N2CjCQHuU GitHub: https://github.com/Picorims Mastodon: https://mastodon.social/@picorims

"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!

"people first, games second" that's one of the core values of our studio. as part of that, I have 1-on-1 meetings with every team member every 4 weeks: a 1h (structured) convo for all and any thoughts and feedback. it's been so insightful, so humanizing, so complex, and just generally so good. 🧵👇🏼

Trying out reddit ads for the first time. I learned that whenever you upload images for advertising (used real ingame screenshots), reddit will automatically AI-generate a bunch of fake images for you to use instead.

reddit ad campaign editor making ai generations fo the media you upload

Interest check: What if I replaced the ✨ with art from the #Godot community? Something like "selects a random godot logo drawn by artists (with a link to their website)"? (This is just an idea, i might figure out better ways to promote the community trough my guides) #GameDev #Art #Indie #2D

Christophe 🌱@qaqelol.bsky.social · 2w ago

today i refactored the save structure, added favorites and auto update checks (experimental). Most importantly, I fixed the slider sounds and animation!! It's been on my mind since the first release!! #Godot #GameDev

8 years developing a game and then publisher "Take Aim Games" steals IP, fakes marketing, abuses devs and refuse pay. Devs just recently managed to reclaim IP in legal battle but still owe them. No publisher > Shitty one Part 1 www.reddit.com/r/gamedev/s/... Part 2 www.reddit.com/r/gamedev/s/...

From the gamedev community on Reddit: 8 Years In the Making, Zero Profits and Lost IP Rights: How a Toxic Publisher Stole our Debut Game

Explore this post and more from the gamedev community

reddit.com

Localization budget now spent on the main languages. However, if you want to ensure Dig Dig Boom is playable in your native language not yet included, I'm open open to collab with volunteers! :) Already got some fantastic volunteers to add Catalan! (DM me)

Stein Makes Games@steinmakesgames.bsky.social · last mo.

Satisfying to see the entire localization settings menu working! Dig Dig Boom's demo will be available in 16 languages: #godot #gamedev #indiegames #DigDigBoom

Got an hour to spare today or tomorrow? Leave some kind comments on things you enjoy. Tell a developer they're doing a great job, or let an artist know their work is incredible. It can make a big difference in someone's day, trust me.

Dans la chanson, l'ami qui "tombe" ne tombe pas parce qu'il a trébuché sur un caillou. Il tombe parce qu'il a été fusillé par un milicien qui plus tard fondra le Front National.

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Super stoked about the success that Meccha Chameleon is having, because it does feature my game assets 👀

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