pintozilla

@pintozilla.com

He/Him. Sometimes I work on games. Sometimes audio/music. Sometimes I draw. If you want to riff off any of my designs/work just lemme know. 🚫 LLMs not welcome here

NEW PINNED "Revenant: Prologue" is a 3-part animated mini series currently being worked on by me and my itty-bitty team. It is followed by - "Revenant", an action-adventure social sim game inspired by Shenmue, Yakuza, Metal Gear, and more. Currently in pre-alpha Links and info below, please read

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been making character renders in blender for fun lately! heres one with some characters from my current gamedev project very soon (by the end of the month) i will be launching a patreon where ill be sharing NSFW work (renders, anims, etc) + digital backlog stuff (music, games, 3D characters, etc)

3D render of three lowpoly characters, a ratgirl with blue hair wearing a brown latex jumpsuit, a dark elf with green hair wearing a black latex jumpsuit, and a squatting wood elf with green hair wearing a grassy leotard-like garment. they are all posed in a foresty environment along a large trail

Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev

Getting into city planning/greyboxing stuff is extremely exciting for me, as I've never gotten so far into developing a "real" game, haha. And Dreamcast allows me to model a lot more "carelessly" first. This scale and topology would never fly on PS1...

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I did not wanna be making a more complicated fk/ik switch setup with my rigs yet but I want him to stir this pot of beans... Trying to think of how to do this in a dumb but not painful way. I've liked how simple everything has been up until now. But now I gotta pair two object anims together 🤔🙃

A rigged 3d character model of a guy in overalls is stirring a low poly pot of beans and chunks of something meaty.Same pose as the other image, but this time you can see all the bones for the fella and the pot of beans. Also showing that I haven't made any bone shapes yet, it's all "barebones"

Another little render setup test. Not in-game stuff yet but I think some kind of global rim light thing could be neat. Thinking of stuff like Vagrant Story / Persona 3 Reload.

Got this character all done and rigged up! Really enjoying making em so far. I think he ended up a little under 1k tris, and a single 128x128 texture.

Kinda love these hands for the Tenchu 1 guards that are literally just cubes haha. even the UVs for the "knuckle and fist" are re-used on each side. Super neat stuff.

A model view of a guard from tenchu 1A close up of the tenchu guard's hand. Showing off a wireframe revealing it's really just a distorted cube.

I believe I've found the episode of Star Trek TNG in which blue LEDs first appear I don't know if this actually matters to anyone else, but I think it's a neat way to show how the physical style of a show can be altered by something as small as a new type of LED being put into mass production

I did a full little render test of this guy I've been working on to see how his rig is working. I'm really enjoying this segmented style, wayyy easier to set some things up.

Weekend done, time to hang it up. Many rough edges, but I'm still having fun. Going to completely rewrite the weapon grab mechanic. It's surprising how enjoyable an NPC with a basic (random attack + walk direction) type brain can be. Oh. I added an 808 kick to the Kill Confirm. #CherubDev #UE5