←Moth Lover || Pluma Lux

@plumalux.bsky.social

🦉Am Pluma, a Moth Owl! Mowl??? ❄️Comms are open! Art trades always available :> 🔞Sometimes I post lewd arts!! ❄️DMs open, just say how you found me! ❄️Discord --> @plumalux ❄️I want to stream but I procrastinate lol 💀 Pfp by my gf!

What's taking me so long??? Dnd and comm stuff. I am a GM kek So uhhh...also I have ideas. Like, Amari and Rafflesia doodles, maybe ask what clothes to put them in, I dunno, I like chatting. New pen display helping tho :> More arts soon!

Another OC drawn for Art Fight! This was my first time doing folds, and I think I did pretty decent! Most of her details will be in the Alt Text and her Art Fight profile. (The guy who designed snake skeletons has a funny sense of humor, wdym several hundred rib bones?!?) #dnd #oc #artfight

A human monk who works as a missionary alongside both living and skeletal monks. Unlike most undead, the skeletal monks in her order are fully subject to their own wills, undergoing a special ritual upon reanimated, but uniquely have a 40-year time limit before they rest once again. Anima Mori uses a rattlesnake skeleton as a staff, whip, and as an animated familiar in battle, switching between each state to better fit different scenarios.

Anima tries to be prepared for just about any situation, always carrying snacks, bandages, medicine, etc. She is very considerate of others, often neglecting her own needs in favor of them, even when acommodating herself should still be doable. She usually puts particular effort into being cheery and positive, even when she doesn't feel remotely so, and is generally the most animated person in any group. However, when dealing with the dead and the dying, her behavior is much quieter and somber.

Anima takes a lot of inspiration from Día de los Muertos, The Day of the Dead, primarily because of its depiction of skeletons and the undead in a positive light. At some point I might implement a more Day of the Dead-specific aesthetic with her (and the other monks), but for now it's mainly just generally Mexican (While my setting, Pneumos, isn't in the real world, and as such doesn't have Mexico, Anima is still basically Mexican.) Anima also has a few inspirations from Jesus and Moses, particularly with Jesus' anger in the temple with a whip, and Moses' staff turning into a snake to battle.