So if I regularly used Odin Inspector in Unity, what would be the equivalent in Godot? EditorInspectorPlugin ? That feels more involved than what I'd have hoped.
poettlr
@poettlr.bsky.social
Game Developer in Vienna working in Unreal & Godot
new version of godot minimal theme is out! it has redesigned tabs and a lot of small fixes ✨ github.com/passivestar/...
Huge annoyance with @godotengine.org (still); if you import a lot of models and would like all of them to share an external material you have to adjust them one-by-one. There's no multi-selection, no faster way to do this.
Seen on r/godot (by u/stergro), this absolutely made my day. They've made their first game using #GodotEngine for their daughter, using her drawings as levels for a platformer. www.reddit.com/r/godot/comm...
I keep seeing requirements like "Shipped at least 2 AAA titles in UE" or similar in job posts. Do you realize that even I don't fulfill that requirement? 1/🧵
Every now and then my eyes shoot open all bloodshot and stuff because I remembered that my super self indulgent 10min Gale hand kiss doodle was what inspired the romance cutscene in BG3
You can create something like an @export_if property in Godot. Using some simple @tool script magic. Extra info can be found in the official documentation: docs.godotengine.org/en/stable/cl...
I am currently preparing to delete my Twitter account, so hopefully, a lot more activity will happen here soon.
After two weeks of Godot vacation, I'm going back to Unreal for work. It is crazy how slow my iteration speed is in Unreal compared to Godot
A good thing is that I'm an Unreal developer by day and a Unity developer by night because that makes switching to "only Unreal" way easier.
Doing a lot of Unity development again in my free time, feels good to be back in C# land!