poettlr

@poettlr.bsky.social

Game Developer in Vienna working in Unreal & Godot

So if I regularly used Odin Inspector in Unity, what would be the equivalent in Godot? EditorInspectorPlugin ? That feels more involved than what I'd have hoped.

Huge annoyance with @godotengine.org (still); if you import a lot of models and would like all of them to share an external material you have to adjust them one-by-one. There's no multi-selection, no faster way to do this.