The Pioneer Valley Game Developers

@pvgd.bsky.social

We're a community of professional and independent digital artists, designers, engineers, and creatives working in the game industry out of Western Massachusetts.

Gave the timeline editor a glowup. GM's running TTRPG games will be able to make player facing and GM Only events, to remind them of what's happening in the game world (or session) as time progresses! Sign up for alpha at loreframe.app

It's that time! Come get fed and feed each other. The park charges $5 for parking at the top, but there's a free lot at the bottom and the hike up isn't bad. Kids, pets, family, and friends are welcome! Bring your favorite dish, or don't; we will have burgers, dogs, and veggie alternatives.

Bild

I'm back from vacation and I NEED to do a gratitude thread. First off, this cover! @elemei has already created a legion of glyphs for us to illustrate abstract game concepts inside the book. A wildly big ask that was answered with an uncanny insight that borders on telepathy. And then this!

Unwritten Earths Symposium@unwrittenearths.bsky.social · 2mo ago

What a pleasure to finally share our cover artwork for Swords Without Master, by the incomparable @elemei.bsky.social! Swords! Sorcery! Foes defeated! Danger looms! Wonders undreamt of wait to be discovered! Truly, everything you can expect from the game. www.kickstarter.com/projects/unw...

Mockup of the books for Swords Without Master, featuring artwork by Elemei. Three rogues face a doorway into a cloud-filled world of mystery; they have traversed a dangerous pathway through ruins, their wake marked by the arrows and swords of defeated foes. The gateway contains architectural elements of eyes and reaching claws. Title logo in purple, arched letters hovers in the clouds above the rogues, awaiting them beyond the threshold.

I'll be giving a talk on Tuesday about how implementation shapes the way we design audio in projects of any size. It'll feature some thought exercises that will help you set a clear vision for projects of any scale and we'll take a little detour into what how I pivoted into game audio later in life.

Game Audio Boston x Chris Bolte: How Implementation Shapes Our Sound Design, Tue, Apr 28, 2026, 7:00 PM | Meetup

**EVENT UPDATE:** Since Mike Raznick had to postpone his appearance, we are instead hosting a talk by our very own **Chris Bolte** on how the process of implementing audio

meetup.com

Do you have a game release to post-mortem, a cool technique, or an interesting development anecdote to share? We finally have a form for folks interested in speaking at BGD events! Fill this guy out and we'll try to find an appropriate venue for you: forms.gle/6hrc4L85ckyD...

BGD Talk Submission Form

Do you have a game to post-mortem, a cool technique, or an interesting development anecdote to share? Boston Game Dev is always looking for speakers at meetups like Boston Indies, Boston Post Mortem,...

forms.gle