I don't know who created this, but it's kinda accurate. 🤣
Pedro de Medeiros 👾
@pvmm.bsky.social
Left-wing atheist, free software enthusiast, retro games/emulator programmer and horror fan that transforms coffee into code.
beej.us/blog/data/my... Mystery REM comment in BASIC source code on the Exidy Sorcerer
10 REM"_(C2SLFF4
beej.us
Caterpuzzle enhancements: * warp portals * button/gate pairing mechanism youtu.be/-tt4oEUZwLs #msx #gamedev #homebrew #sdcc #msxgl #snake #caterpuzzle
Caterpuzzle has buttons/gates pairs
YouTube video by Pedro de Medeiros
youtu.be
Updates on the snake puzzle: 16x16 meta-tiles and key controls working #msx #msxdev25 #msxgl #homebrew #sdcc #msxtileforge #snake #gamedev #8bit www.youtube.com/watch?v=uS4d...
Snake-like puzzle for the MSX1
YouTube video by Pedro de Medeiros
youtube.com
Arkanoid project is not dead. Here is a small update. #msx2 #msx #homebrew #msxgl #sdcc #gamedev #arkanoid www.youtube.com/watch?v=AHT7...
Arkanoid project (MSX2): all power-up pills
YouTube video by Pedro de Medeiros
youtube.com
I release a new version of my image conversion tool to make MSX2 games in screen 5 #msx #msx2 #gamedev #retrocomputing github.com/pvmm/XPM2SC5
GitHub - pvmm/XPM2SC5: Converts xpm image into MSX2 SCREEN5 (GRAPHICS4)
Converts xpm image into MSX2 SCREEN5 (GRAPHICS4). Contribute to pvmm/XPM2SC5 development by creating an account on GitHub.
github.com
Trying Danilo Angelo's tile editor I created this little experiment. Do you know what game this is? #msxtileforge #msx #gamedev #arcade github.com/DamnedAngel/...
We've acquired the historic game magazine Computer Entertainer. As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free. Learn more: gamehistory.org/computerente...
MSXdev25 is about to happen again #msxdev #homebrew #8bit #msx www.msxdev.org/2025/07/15/m...
MSXdev25 – MSXdev Contest
msxdev.org
By popular request, I’m now offering hardcover editions alongside the paperback version. The new edition is larger, printed with Amazon's premium ink and bound with a sturdy cover. amazon.com/dp/B0F4P5RB25
The second book of the Architecture of Consoles series has been released! This time, it compiles the NES, Master System, PC Engine, Mega Drive, SNES, and Neo Geo articles - a group I've named 'The Sprite Decade'. You can find the book here: bookgoodies.com/a/B0F9LQPPNZ
Oh god, stop the proliferation of retrocomputer groups and channels on every social network. My attention is not infinite.
#Gaurodan is out! The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system. Music by @gryzor87.bsky.social ♫ Info and downloads at locomalito.com
Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGM
Arkanoid project (MSX2): blocks added
YouTube video by Pedro de Medeiros
youtu.be
Trying to analyse arcade Arkanoid for my new MSX2 port I bumped into this page that explains a lot already of how the game is supposed to work. Now back to fixing ball deflection #arkanoid #msx2 #arcade #gamedev #retro strategywiki.org/wiki/Arkanoi...
Arkanoid/Gameplay
strategywiki.org
The MSX needs a better version of Arkanoid youtu.be/Ude4tqYzfYA #msx2 #arkanoid #gamedev #msx
Arkanoid project (MSX2): simple ball animation
YouTube video by Pedro de Medeiros
youtube.com