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' ' alexander dramapants porifera atoll (ElBenjaG) * Any pronouns * Aroace * Artist, charter (FNF primarily), programmer in various languages * PROSHIPPERS DNI!! Other socials are on my Strawpage below. https://r6915ee.straw.page/

In Super Mario Maker 2, failing the matching game in the World Maker will cause Mario's mismatched creation to emerge from the door, making him slowly back away in fear or disgust. Below are all the possible abominations Mario can create.

In the World Maker mode of Super Mario Maker 2, the Match & Win! minigame is directly based on the Spade Panel game from Super Mario Bros. 3.
If Mario fails to match all three reels to create a picture of a single power-up, he will wait in front of the house...
...whereupon the mismatched object he created will emerge from the door. Mario will back off, seemingly in fear or disgust.
Here are all the possible abominations Mario can create, extracted from the game's files: [collection of 24 mismatched objects]
Source: Random Talking Bush, spriters-resource.com/nintendo_switch/supermariomaker2/asset/130200

In Slipsand Galaxy in Super Mario Galaxy 2, there is an unexplained and out-of-place yellow flash during a Launch Star flight. This is because Mario actually flies through a fog area belonging to a planetoid from a different mission, and the very brief fog looks like a flash.

In Mario Kart: Double Dash, shadows in the environment do not follow any kind of lighting logic and appear to have been placed solely based on "vibe". This results in shadows being cast in nearly every possible direction at the same time.

A picture of Dry Dry Desert from Mario Kart: Double Dash with shadows marked. The shadows go in a variety of different directions at different points in the map despite there being only one light source.
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), noclip.website

In Paper Mario, Bowser claims that the Star Rod makes him invincible. However, in the first battle, it merely raises his Defense to a measly 1. If Mario is given just slightly better shoes, he can get through the protection. Bowser cannot handle taking over 10 damage, making the game crash.

collectathon game in the style of donkey kong bananza, maybe emerald shards could be the main collectible with some extra collectibles similar to the fossils in bananza and MAYBE the challenge stages. I imagine that the main enemies would be ancient weapons made by Echidnas, that'd be interesting

Sonic The Hedgeblog@sonichedgeblog.bsky.social · 5d ago

If you were asked to develop a new game that features Knuckles as the only playable character, what would you pitch?

Knuckles The Echidna

In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com

We have uploaded a new patch for DELTARUNE on Steam and PlayStation. This one adds an optional toggle to a certain boss's bombs after you lose. This is the last patch we have planned for now. Thanks!

Bild

A Bowser course select screen, long thought unused in Super Mario 64 DS, can actually be seen by performing an absurdly specific action: Yoshi must drown underneath the Hazy Maze Cave entrance. If his lifeless body floats up through the pool, the screen will be displayed.

In the "Waltz of the Boos" theme from Super Mario Galaxy, the pizzicato arpeggio in the beginning and throughout the song spells out "DEADEAD DEADEAD". Whether the usage of the sequence "DEAD" for a ghostly theme is deliberate or merely a fitting coincidence is unknown.

In Super Mario RPG, Mario's house is made out of pure darkness by default, and every object inside it is only colored in manually by a script when Mario enters. This is the only area in the game that works like this, for an unknown reason.

In Super Mario RPG, the graphics for the inside of Mario's house are completely black in the files and only get colored in manually by a script when he actually enters it. This is the only area in the game that works this way.
How the house looks when Mario is inside during regular gameplay
(background color changed to make silhouette visible): regular screenshot
How the house looks when Mario is not inside: completely black
Only Layer 1 (furniture) colored in: black house with visible furniture
Only Layer 2 (floor and walls) colored in: black furniture with visible floor and walls
Source: @pidgezero_one, x.com/pidgezero_one/status/1723822981103644982