dmx87

@rebelandroid.com

1986 vet. Music / Code. #C64 #Oslo Author of Return of Fury for the C64. Follow back, please. No politics, no AI. https://rebelandroid.com https://twitch.tv/dmx87 https://rebel-android.itch.io/bruce-lee-duology https://soundcloud.com/rebelandroid

I have a decent idea for a fantasy console for your unused Raspi 3 in your drawer / storage. I'm looking for any devs or wanna-devs to get the details nailed down. Think Pico8/TIC80 but a little more advanced. But not too much, it has to be limited. Let me know if sounds interesting :) Happy sat!

Working on a SID player for my NTSC friends. The idea is that you can search for and download any HVSC SID as a prg that (hopefully) plays correctly on NTSC 64s. Now I need to hook this up with the (local) HVSC database, and crossing fingers.

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IM3 - Front end is done, ending almost done, game wise everything is now in there - we are now tweaking gameplay and fixing a few things that dont work so well. All the ingame sound has been done, we just need to see how much memory we have left to see how much of it we can fit in it. #c64

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In a "down-slump" at the moment, so haven't had much motivation for the ROF2 project. It's still active, From previous slump-experience, it can take a while before it gets back into gear. I hate when it happens, but all you can do, realistically, is relax a bit to recharge.

In the build-system, I've got a test map to tweak the movements. I nixed a long-standing collision bug today that I thought was impossible to find. The movement feels great now, and I hope you like this gif that shows off many of the moves of our hero! Note: Programmer's Pixels. #c64 #rof2

A gif showing the moves of the hero of my new game.