sprout/sam 🌱

@rootvegetableboy.bsky.social

26 - they/them ⭐️ chiptune popstar & hobbyist game dev 👾 currently creating CHORUS MACHINE, a top-down bullet hell soulslite made with GameMaker 🏰 rootvegetableboy.itch.io rootvegetableboy.neocities.org

more plainly: your goats are aging out at best, washed or dead at worst. the youth of today deserve the same inspiration you did at their age. if that means something to you it’s our turn to step up - what are YOU gonna do about it?

radd@ethanredd.bsky.social · 2w ago

he's 100% right. endless sequels, "spiritual successors", AAA third-person shooter with special-vision mechanic frankensteins, and nostalgia-bait are where actually novel design goes to die. we've barely scratched the surface of what's possible to do and feel through this medium

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

I'm still sorting through these but like this thing has folders which contain hundreds of joel valentine's original sound effects for powerpuff girls and this is like fucking christmas for sound effects artists. this is like finding the ark of the covenant

ToonHive@toonhive.bsky.social · 3w ago

⚠️ A massive leak containing model sheets, puppet rigs, storyboards, and other materials from Cartoon Network shows have been spread on the internet. Fans are speculating that the Skydance merger (as Paramount’s content is very notorious of getting leaked) was the cause.

trans ppl basically lost the battle (not the war though) the minute everyone started thinking "sex is totally separate from gender and sex is more Real and Unchangeable" like full stop

What I’ve seen often over the years is that cis allies will enthusiastically embrace a lot of 101 trans basics—“everyone has a right to live how they want,” respecting names and pronouns, etc—but visibly balk once we start having to challenge norms about trans women.

One of the best things indie devs can do to improve their craft is to cultivate a broad variety of interests. If you can be conversant in graphics, writing, animation, music, sound design, etc then you'll be way better-equipped to make cohesive games, and you'll be MUCH better at collaborative work.

Nathan Savant@baldsavant.bsky.social · 2mo ago

Focusing on your craft does very little. Games, movies, etc that are bad are not bad because the people making them are bad at their jobs individually. They're bad because the people making them were unable to coordinate. Learning a lil of other peoples' jobs is what will make you better at yours