Christopher Ferris

@sweaterparrot.bsky.social

Art person. Seattle, WA https://linktr.ee/sweaterparrot

The Zium Digest Oratorio's electrical counterpart - The Tape Player (sound on). It was totally overkill for this project but I rigged this thing up as a puppet so you can control the individual animations using your keyboard, as I'm doing in this video.

The Zium Digest Oratorio's electrical counterpart - The Tape Player (sound on). It was totally overkill for this project but I rigged this thing up as a puppet so you can control the individual animations using your keyboard, as I'm doing in this video.

Blender folks: any idea why, if I switch to Vertex Paint mode from some workspaces (like Sculpting), in the header I'm able to see the vertex painting settings (primary/secondary colors, blending mode, etc), but if I switch to it from other workspace (like Layout) I am not?

It has recently come to my attention that if you've got a custom shadergraph (in Unity w/ URP) and you set the ambient occlusion to 0, materials that use said shader will render completely black when you bake your lightmaps, even you you have "ambient occlusion" unchecked in your lighting settings