Rowan Daneels

@rowandaneels.bsky.social

PhD in Communication Studies Affiliated researcher @UAntwerp Studying eudaimonia, games and more DiGRA Belgium board member

It's amazing to see that "The Psychgeist of Pop Culture: Marvel Cinematic Universe" (co-edited with real-life superhero @rowandaneels.bsky.social) is finally out - available in OPEN ACCESS thanks to Play Story Press and Psychgeist editor @drkowert.bsky.social! ⚡ Massive thanks to everyone involved!

Rowan Daneels@rowandaneels.bsky.social · 9mo ago

𝐓𝐡𝐞 𝐏𝐬𝐲𝐜𝐡𝐠𝐞𝐢𝐬𝐭 𝐨𝐟 𝐏𝐨𝐩 𝐂𝐮𝐥𝐭𝐮𝐫𝐞: 𝐌𝐚𝐫𝐯𝐞𝐥 𝐂𝐢𝐧𝐞𝐦𝐚𝐭𝐢𝐜 𝐔𝐧𝐢𝐯𝐞𝐫𝐬𝐞, co-edited with the marvelous @alexvandewalle.bsky.social, is ALIVE! This scholarly-based book addresses the underlying psychological themes of the MCU’s superhero storytelling. Book is OPEN ACCESS: playstorypress.org/books/the-ps...

This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.

Photo of David Sears presenting his title slide

Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.

Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide

First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.

Colleen Macklin and Ben Van Buren presenting in front of an auditorium.

It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.

Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)

Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”. #GameUXsummit

Photo of Kamila Isaeva presenting her title slide