gameuxsummit.com

@gameuxsummit.com

This is the official account for the #GameUXsummit, managed by Celia Hodent.

Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com … just to have their creative director David Sears speak right after me! Please show that game even more love, its development journey is SO interesting. #GameUXSummit

Jane speaking in front of an audience with a presentation on South of Midnight game.David Sears giving a presentation about South of Midnight at the Game UX Summit
Jane@invinciblejane.bsky.social · 11mo ago

Currently in Antwerpen Belgium for the @gameuxsummit.com! So far so good: interesting talks, weather is good, hopefully my 3h of sleep and anxiety won’t ruin it for me!

Celia Hodent introducing the Game UX Summit

1. Is this southern gothic? 2. Is this class struggle? 3. Is this esoteric talents? 4. Is this truth and hope? These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.

The four questions and sub questions

'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke. It is about immersion, being memorable, avoiding backlash, and a virtuous cycle. It is about creating quality content. Like you would with historical projects.

Not about thisIs about this

Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people? Of course you would include an expert on the thing you are building. The same goes for culture.

Can you imagine

This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.

Photo of David Sears presenting his title slide

Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.

Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide

It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.

Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)

First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.

Colleen Macklin and Ben Van Buren presenting in front of an auditorium.

Can you change the first time user experience of a game 7 years after launch? Let's find out in our next talk, featuring June's Journey. A hidden object game, free to play, on mobile, it's a flagship title for Wooga

The title slide

Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”. #GameUXsummit

Photo of Kamila Isaeva presenting her title slide